using System; namespace Payroll { /// <summary> /// Comments for the class /// This class class contains a <see cref="String">string</see> /// </summary> public class Employee { /// <summary> /// Constructor for an Employee instance. Note that /// <paramref name="name">name2</paramref> is a string. /// </summary> /// <param name="id">Employee id number</param> /// <param name="name">Employee Name</param> public Employee(int id, string name) { this.id = id; this.name = name; } /// <summary> /// Parameterless constructor for an employee instance /// </summary> /// <remarks> /// <seealso cref="Employee(int, string)">Employee(int, string)</seealso> /// </remarks> public Employee() { id = -1; name = null; } int id; string name; } }
Development Class
Use summary element
namespace SimpleXML { /// <summary> /// Summary description for Class1. /// </summary> class Class1 { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main(string[] args) {} /// <summary> /// This method does something interesting. /// </summary> public static void Foo() {} } }
set up project with one file containing the tag
namespace SimpleXML { /// <include file='supporting.xml' /// path='MyDocs/MyMembers[@name="Class1"]/*' /> class Class1 { public static void Main() {} } /// <include file='supporting.xml' /// path='MyDocs/MyMembers[@name="Class2"]/*' /> class Class2 { public void Foo() {} } }
Access Reordering and Volatile:Use of volatile
using System; public class Singleton { static object sync = new object(); static volatile Singleton singleton = null; private Singleton() { } public static Singleton GetSingleton() { if (singleton == null) { lock(sync) { if (singleton == null) singleton = new Singleton(); } } return(singleton); } }
A version representing '2.0' does not equal a version representing '2.0.0.0'.
using System; namespace Samples { class Program { static void Main(string[] args) { Version version1 = new Version(2, 0); Version version2 = new Version(2, 0, 0); Version version3 = new Version(2, 0, 0, 0); Console.WriteLine(version1.Equals(version2)); Console.WriteLine(version1.Equals(version3)); Console.WriteLine(version2.Equals(version3)); } } }
Get byte count from UnicodeEncoding
using System; using System.Text; class UnicodeEncodingExample { public static void Main() { String chars = "Unicode Encoding Example"; UnicodeEncoding Unicode = new UnicodeEncoding(); int byteCount = Unicode.GetByteCount(chars); Console.WriteLine("{0} bytes needed to encode string.", byteCount); } }
Use UnicodeEncoding
using System; using System.Text; class StringEncodingApp { static void Main(string[] args) { ASCIIEncoding ae = new ASCIIEncoding(); Console.WriteLine(ae.GetString(new byte[]{1,2,3})); UnicodeEncoding bu = new UnicodeEncoding(true, false); Console.WriteLine(bu.GetString(new byte[]{1,2,3})); } }