Decodes all or part of the input base64 encoded StringBuffer

/******************************************************************************
* The MIT License
* Copyright (c) 2003 Novell Inc. www.novell.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*******************************************************************************/
//
// Novell.Directory.Ldap.Utilclass.Base64.cs
//
// Author:
// Sunil Kumar (Sunilk@novell.com)
//
// (C) 2003 Novell, Inc (http://www.novell.com)
//

using System;

namespace Novell.Directory.Ldap.Utilclass
{

///

The Base64 utility class performs base64 encoding and decoding.
///
/// The Base64 Content-Transfer-Encoding is designed to represent
/// arbitrary sequences of octets in a form that need not be humanly
/// readable. The encoding and decoding algorithms are simple, but the
/// encoded data are consistently only about 33 percent larger than the
/// unencoded data. The base64 encoding algorithm is defined by
/// RFC 2045.
///

public class Base64
{
///

Decodes a base64 encoded StringBuffer.
/// Decodes all or part of the input base64 encoded StringBuffer, each
/// Character value representing a base64 character. The resulting
/// binary data is returned as an array of bytes.
///
///

/// The StringBuffer object that contains base64
/// encoded data.
/// /// The start index of the base64 encoded data.
/// /// The end index + 1 of the base64 encoded data.
///
/// /// The decoded byte array
///

public static sbyte[] decode(System.Text.StringBuilder encodedSBuf, int start, int end)
{
///

conversion table for decoding from base64.
///
/// dmap is a base64 (8-bit) to six-bit value converstion table.
/// For example the ASCII character 'P' has a value of 80.
/// The value in the 80th position of the table is 0x0f or 15.
/// 15 is the original 6-bit value that the letter 'P' represents.
///

/*
* 6-bit decoded value base64 base64
* encoded character
* value
*
* Note: about half of the values in the table are only place holders
*/
sbyte[] dmap = new sbyte[]{(sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x3e), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x3f), (sbyte) (0x34), (sbyte) (0x35), (sbyte) (0x36), (sbyte) (0x37), (sbyte) (0x38), (sbyte) (0x39), (sbyte) (0x3a), (sbyte) (0x3b), (sbyte) (0x3c), (sbyte) (0x3d), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x01), (sbyte) (0x02), (sbyte) (0x03), (sbyte) (0x04), (sbyte) (0x05), (sbyte) (0x06), (sbyte) (0x07), (sbyte) (0x08), (sbyte) (0x09), (sbyte) (0x0a), (sbyte) (0x0b), (sbyte) (0x0c), (sbyte) (0x0d), (sbyte) (0x0e), (sbyte) (0x0f), (sbyte) (0x10), (sbyte) (0x11), (sbyte) (0x12), (sbyte) (0x13), (sbyte) (0x14), (sbyte) (0x15), (sbyte) (0x16), (sbyte) (0x17), (sbyte) (0x18), (sbyte) (0x19), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x1a), (sbyte) (0x1b), (sbyte) (0x1c), (sbyte) (0x1d), (sbyte) (0x1e), (sbyte) (0x1f), (sbyte) (0x20), (sbyte) (0x21), (sbyte) (0x22), (sbyte) (0x23), (sbyte) (0x24), (sbyte) (0x25), (sbyte) (0x26), (sbyte) (0x27), (sbyte) (0x28), (sbyte) (0x29), (sbyte) (0x2a), (sbyte) (0x2b), (sbyte) (0x2c), (sbyte) (0x2d), (sbyte) (0x2e), (sbyte) (0x2f), (sbyte) (0x30), (sbyte) (0x31), (sbyte) (0x32), (sbyte) (0x33), (sbyte) (0x00), (
sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00)}; // 120-127 'xyz '

int i, j, k;
int esbLen = end – start; // length of the encoded part
int gn = esbLen / 4; // number of four-bytes group in ebs
int dByteLen; // length of dbs, default is '0'
bool onePad = false, twoPads = false;
sbyte[] decodedBytes; // decoded bytes

if (encodedSBuf.Length == 0)
{
return new sbyte[0];
}
// the number of encoded bytes should be multiple of number 4
if ((esbLen % 4) != 0)
{
throw new System.SystemException(“Novell.Directory.Ldap.ldif_dsml.” + “Base64Decoder: decode error: mal-formatted encode value”);
}

// every four-bytes in ebs, except the last one if it in the form of
// three bytes.
if ((encodedSBuf[end – 1] == (int)'=') && (encodedSBuf[end – 2] == (int)'='))
{
// the last four bytes of ebs is in the form of '**=='
twoPads = true;
// the first two bytes of the last four-bytes of ebs will be
// decoded into one byte.
dByteLen = gn * 3 – 2;
decodedBytes = new sbyte[dByteLen];
}
else if (encodedSBuf[end – 1] == (int)'=')
{
// the last four bytes of ebs is in the form of '***='
onePad = true;
// the first two bytes of the last four-bytes of ebs will be
// decoded into two bytes.
dByteLen = gn * 3 – 1;
decodedBytes = new sbyte[dByteLen];
}
else
{
// the last four bytes of ebs is in the form of '****', eg. no pad.
dByteLen = gn * 3;
decodedBytes = new sbyte[dByteLen];
}

// map of encoded and decoded bits
// no padding:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 3 decoded bytes: 765432 107654 321076 543210
// base64 string “QUFB”:00010000 00010100 000001010 0000001
// plain string “AAA”: 010000 010100 000101 000001
// one padding:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 2 decoded bytes: 765432 107654 3210
// base64 string “QUE=”: 00010000 000101000 0000100 00111101
// plain string “AA”: 010000 010100 0001
// two paddings:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 1 decoded bytes: 765432 10
// base64 string “QQ==”: 00010000 00010000 00111101 00111101
// plain string “A”: 010000 01
for (i = 0, j = 0, k = 1; i < esbLen; i += 4, j += 3, k++) { // build decodedBytes[j]. decodedBytes[j] = (sbyte)(dmap[encodedSBuf[start + i]] << 2 | (dmap[encodedSBuf[start + i + 1]] & 0x30) >> 4);

// build decodedBytes[j+1]
if ((k == gn) && twoPads)
{
break;
}
else
{
decodedBytes[j + 1] = (sbyte)((dmap[encodedSBuf[start + i + 1]] & 0x0f) << 4 | (dmap[encodedSBuf[start + i + 2]] & 0x3c) >> 2);
}

// build decodedBytes[j+2]
if ((k == gn) && onePad)
{
break;
}
else
{
decodedBytes[j + 2] = (sbyte)((dmap[encodedSBuf[start + i + 2]] & 0x03) << 6 | dmap[encodedSBuf[start + i + 3]] & 0x3f); } } return decodedBytes; } } } [/csharp]

The Base64 utility class performs base64 encoding and decoding. The resulting binary data is returned as an array of bytes.

/******************************************************************************
* The MIT License
* Copyright (c) 2003 Novell Inc. www.novell.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*******************************************************************************/
//
// Novell.Directory.Ldap.Utilclass.Base64.cs
//
// Author:
// Sunil Kumar (Sunilk@novell.com)
//
// (C) 2003 Novell, Inc (http://www.novell.com)
//

using System;

namespace Novell.Directory.Ldap.Utilclass
{

///

The Base64 utility class performs base64 encoding and decoding.
///
/// The Base64 Content-Transfer-Encoding is designed to represent
/// arbitrary sequences of octets in a form that need not be humanly
/// readable. The encoding and decoding algorithms are simple, but the
/// encoded data are consistently only about 33 percent larger than the
/// unencoded data. The base64 encoding algorithm is defined by
/// RFC 2045.
///

public class Base64
{
///

Decodes the input base64 encoded array of characters.
/// The resulting binary data is returned as an array of bytes.
///
///

/// The character array containing the base64 encoded data.
///
/// /// A byte array object containing decoded bytes.
///

[CLSCompliantAttribute(false)]
public static sbyte[] decode(char[] encodedChars)
{
///

conversion table for decoding from base64.
///
/// dmap is a base64 (8-bit) to six-bit value converstion table.
/// For example the ASCII character 'P' has a value of 80.
/// The value in the 80th position of the table is 0x0f or 15.
/// 15 is the original 6-bit value that the letter 'P' represents.
///

/*
* 6-bit decoded value base64 base64
* encoded character
* value
*
* Note: about half of the values in the table are only place holders
*/
sbyte[] dmap = new sbyte[]{(sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x3e), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x3f), (sbyte) (0x34), (sbyte) (0x35), (sbyte) (0x36), (sbyte) (0x37), (sbyte) (0x38), (sbyte) (0x39), (sbyte) (0x3a), (sbyte) (0x3b), (sbyte) (0x3c), (sbyte) (0x3d), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x01), (sbyte) (0x02), (sbyte) (0x03), (sbyte) (0x04), (sbyte) (0x05), (sbyte) (0x06), (sbyte) (0x07), (sbyte) (0x08), (sbyte) (0x09), (sbyte) (0x0a), (sbyte) (0x0b), (sbyte) (0x0c), (sbyte) (0x0d), (sbyte) (0x0e), (sbyte) (0x0f), (sbyte) (0x10), (sbyte) (0x11), (sbyte) (0x12), (sbyte) (0x13), (sbyte) (0x14), (sbyte) (0x15), (sbyte) (0x16), (sbyte) (0x17), (sbyte) (0x18), (sbyte) (0x19), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x1a), (sbyte) (0x1b), (sbyte) (0x1c), (sbyte) (0x1d), (sbyte) (0x1e), (sbyte) (0x1f), (sbyte) (0x20), (sbyte) (0x21), (sbyte) (0x22), (sbyte) (0x23), (sbyte) (0x24), (sbyte) (0x25), (sbyte) (0x26), (sbyte) (0x27), (sbyte) (0x28), (sbyte) (0x29), (sbyte) (0x2a), (sbyte) (0x2b), (sbyte) (0x2c), (sbyte) (0x2d), (sbyte) (0x2e), (sbyte) (0x2f), (sbyte) (0x30), (sbyte) (0x31), (sbyte) (0x32), (sbyte) (0x33), (sbyte) (0x00), (
sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00)}; // 120-127 'xyz '

int i, j, k;
int ecLen = encodedChars.Length; // length of encodedChars
int gn = ecLen / 4; // number of four-byte groups in encodedChars
int dByteLen; // length of decoded bytes, default is '0'
bool onePad = false, twoPads = false;
sbyte[] decodedBytes; // decoded bytes

if (encodedChars.Length == 0)
{
return new sbyte[0];
}
// the number of encoded bytes should be multiple of 4
if ((ecLen % 4) != 0)
{
throw new System.SystemException(“Novell.Directory.Ldap.ldif_dsml.” + “Base64Decoder: decode: mal-formatted encode value”);
}

// every four-bytes in encodedString, except the last one if it in the
// form of '**==' or '***=' ( can't be '*' or ''), will be
// decoded into three bytes.
if ((encodedChars[ecLen – 1] == (int) '=') && (encodedChars[ecLen – 2] == (int) '='))
{
// the last four bytes of encodedChars is in the form of '**=='
twoPads = true;
// the first two bytes of the last four-bytes of encodedChars will
// be decoded into one byte.
dByteLen = gn * 3 – 2;
decodedBytes = new sbyte[dByteLen];
}
else if (encodedChars[ecLen – 1] == '=')
{
// the last four bytes of encodedChars is in the form of '***='
onePad = true;
// the first two bytes of the last four-bytes of encodedChars will
// be decoded into two bytes.
dByteLen = gn * 3 – 1;
decodedBytes = new sbyte[dByteLen];
}
else
{
// the last four bytes of encodedChars is in the form of '****',
// e.g. no pad.
dByteLen = gn * 3;
decodedBytes = new sbyte[dByteLen];
}

// map of encoded and decoded bits
// no padding:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 3 decoded bytes: 765432 107654 321076 543210
// base64 string “QUFB”:00010000 00010100 000001010 0000001
// plain string “AAA”: 010000 010100 000101 000001
// one padding:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 2 decoded bytes: 765432 107654 3210
// base64 string “QUE=”: 00010000 000101000 0000100 00111101
// plain string “AA”: 010000 010100 0001
// two paddings:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 1 decoded bytes: 765432 10
// base64 string “QQ==”: 00010000 00010000 00111101 00111101
// plain string “A”: 010000 01
for (i = 0, j = 0, k = 1; i < ecLen; i += 4, j += 3, k++) { // build decodedBytes[j]. decodedBytes[j] = (sbyte) (dmap[encodedChars[i]] << 2 | (dmap[encodedChars[i + 1]] & 0x30) >> 4);

// build decodedBytes[j+1]
if ((k == gn) && twoPads)
{
break;
}
else
{
decodedBytes[j + 1] = (sbyte) ((dmap[encodedChars[i + 1]] & 0x0f) << 4 | (dmap[encodedChars[i + 2]] & 0x3c) >> 2);
}

// build decodedBytes[j+2]
if ((k == gn) && onePad)
{
break;
}
else
{
decodedBytes[j + 2] = (sbyte) ((dmap[encodedChars[i + 2]] & 0x03) << 6 | dmap[encodedChars[i + 3]] & 0x3f); } } return decodedBytes; } } } [/csharp]

The Base64 utility class performs base64 encoding and decoding.

   
 

/******************************************************************************
* The MIT License
* Copyright (c) 2003 Novell Inc.  www.novell.com
* 
* Permission is hereby granted, free of charge, to any person obtaining  a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including  without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 
* copies of the Software, and to  permit persons to whom the Software is 
* furnished to do so, subject to the following conditions:
* 
* The above copyright notice and this permission notice shall be included in 
* all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*******************************************************************************/
//
// Novell.Directory.Ldap.Utilclass.Base64.cs
//
// Author:
//   Sunil Kumar (Sunilk@novell.com)
//
// (C) 2003 Novell, Inc (http://www.novell.com)
//

using System;

namespace Novell.Directory.Ldap.Utilclass
{
  
  /// <summary> The Base64 utility class performs base64 encoding and decoding.
  /// 
  /// The Base64 Content-Transfer-Encoding is designed to represent
  /// arbitrary sequences of octets in a form that need not be humanly
  /// readable.  The encoding and decoding algorithms are simple, but the
  /// encoded data are consistently only about 33 percent larger than the
  /// unencoded data.  The base64 encoding algorithm is defined by
  /// RFC 2045.
  /// </summary>
  public class Base64
  {
    /// <summary> Encodes the specified bytes into a base64 array of bytes.
    /// Each byte in the return array represents a base64 character.
    /// 
    /// </summary>
    /// <param name="inputBytes"> the byte array to be encoded.
    /// 
    /// </param>
    /// <returns>            a String containing the base64 encoded data
    /// </returns>
    [CLSCompliantAttribute(false)]
    public static System.String encode(sbyte[] inputBytes)
    {
        /// <summary>Conversion table for encoding to base64.
        /// 
        /// emap is a six-bit value to base64 (8-bit) converstion table.
        /// For example, the value of the 6-bit value 15
        /// is mapped to 0x50 which is the ASCII letter &#039;P&#039;, i.e. the letter P
        /// is the base64 encoded character that represents the 6-bit value 15.
        /// </summary>
        /*
        * 8-bit base64 encoded character                 base64       6-bit
        *                                                encoded      original
        *                                                character    binary value
        */
        char[] emap = new char[]{&#039;A&#039;, &#039;B&#039;, &#039;C&#039;, &#039;D&#039;, &#039;E&#039;, &#039;F&#039;, &#039;G&#039;, &#039;H&#039;, &#039;I&#039;, &#039;J&#039;, &#039;K&#039;, &#039;L&#039;, &#039;M&#039;, &#039;N&#039;, &#039;O&#039;, &#039;P&#039;, &#039;Q&#039;, &#039;R&#039;, &#039;S&#039;, &#039;T&#039;, &#039;U&#039;, &#039;V&#039;, &#039;W&#039;, &#039;X&#039;, &#039;Y&#039;, &#039;Z&#039;, &#039;a&#039;, &#039;b&#039;, &#039;c&#039;, &#039;d&#039;, &#039;e&#039;, &#039;f&#039;, &#039;g&#039;, &#039;h&#039;, &#039;i&#039;, &#039;j&#039;, &#039;k&#039;, &#039;l&#039;, &#039;m&#039;, &#039;n&#039;, &#039;o&#039;, &#039;p&#039;, &#039;q&#039;, &#039;r&#039;, &#039;s&#039;, &#039;t&#039;, &#039;u&#039;, &#039;v&#039;, &#039;w&#039;, &#039;x&#039;, &#039;y&#039;, &#039;z&#039;, &#039;0&#039;, &#039;1&#039;, &#039;2&#039;, &#039;3&#039;, &#039;4&#039;, &#039;5&#039;, &#039;6&#039;, &#039;7&#039;, &#039;8&#039;, &#039;9&#039;, &#039;+&#039;, &#039;/&#039;}; // 4-9, + /;  56-63
        


      int i, j, k;
      int t, t1, t2;
      int ntb; // number of three-bytes in inputBytes
      bool onePadding = false, twoPaddings = false;
      char[] encodedChars; // base64 encoded chars
      int len = inputBytes.Length;
      
      if (len == 0)
      {
        // No data, return no data.
        return new System.Text.StringBuilder("").ToString();
      }
      
      // every three bytes will be encoded into four bytes
      if (len % 3 == 0)
      {
        ntb = len / 3;
      }
      // the last one or two bytes will be encoded into
      // four bytes with one or two paddings
      else
      {
        ntb = len / 3 + 1;
      }
      
      // need two paddings
      if ((len % 3) == 1)
      {
        twoPaddings = true;
      }
      // need one padding
      else if ((len % 3) == 2)
      {
        onePadding = true;
      }
      
      encodedChars = new char[ntb * 4];
      
      // map of decoded and encoded bits
      //     bits in 3 decoded bytes:   765432  107654  321076  543210
      //     bits in 4 encoded bytes: 76543210765432107654321076543210
      //       plain           "AAA":   010000  010100  000101  000001
      //       base64 encoded "QUFB": 00010000000101000000010100000001
      // one padding:
      //     bits in 2 decoded bytes:   765432  10 7654  3210
      //     bits in 4 encoded bytes: 765432107654 321076543210 &#039;=&#039;
      //       plain            "AA":   010000  010100  0001
      //       base64 encoded "QUE=": 00010000000101000000010000111101
      // two paddings:
      //     bits in 1 decoded bytes:   765432  10
      //     bits in 4 encoded bytes: 7654321076543210 &#039;=&#039; &#039;=&#039;
      //       plain             "A":   010000  01
      //       base64 encoded "QQ==": 00010000000100000011110100111101
      //
      // note: the encoded bits which have no corresponding decoded bits
      // are filled with zeros; &#039;=&#039; = 00111101.
      for (i = 0, j = 0, k = 1; i < len; i += 3, j += 4, k++)
      {
        
        // build encodedChars&#91;j&#93;
        t = 0x00ff &amp; inputBytes&#91;i&#93;;
        encodedChars&#91;j&#93; = emap&#91;t >> 2];
        
        // build encodedChars[j+1]
        if ((k == ntb) &amp;&amp; twoPaddings)
        {
          encodedChars[j + 1] = emap[(t &amp; 0x03) << 4&#93;;
          encodedChars&#91;j + 2&#93; = &#039;=&#039;;
          encodedChars&#91;j + 3&#93; = &#039;=&#039;;
          break;
        }
        else
        {
          t1 = 0x00ff &amp; inputBytes&#91;i + 1&#93;;
          encodedChars&#91;j + 1&#93; = emap&#91;((t &amp; 0x03) << 4) + ((t1 &amp; 0xf0) >> 4)];
        }
        
        // build encodedChars[j+2]
        if ((k == ntb) &amp;&amp; onePadding)
        {
          encodedChars[j + 2] = emap[(t1 &amp; 0x0f) << 2&#93;;
          encodedChars&#91;j + 3&#93; = &#039;=&#039;;
          break;
        }
        else
        {
          t2 = 0x00ff &amp; inputBytes&#91;i + 2&#93;;
          encodedChars&#91;j + 2&#93; = (emap&#91;(t1 &amp; 0x0f) << 2 | (t2 &amp; 0xc0) >> 6]);
        }
        
        // build encodedChars[j+3]
        encodedChars[j + 3] = (emap[(t2 &amp; 0x3f)]);
      }
      return new System.String(encodedChars);
    }
   }
}

   
     


Url Encode Base 64

#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion

using System;
using System.Collections.Generic;
using System.Text;
using System.Collections.Specialized;
using System.Web;

namespace Newtonsoft.Utilities.Web
{
public static class UrlUtils
{
public static string GetSchemeHostPort(Uri uri)
{
if (uri == null)
throw new ArgumentNullException(“uri”);

return uri.Scheme + “://” + uri.Host + “:” + uri.Port + “/”;
}

public static string UrlEncodeBase64(string base64Data)
{
return new string(UrlEncodeBase64(base64Data.ToCharArray()));
}

public static char[] UrlEncodeBase64(char[] base64Data)
{
for (int i = 0; i < base64Data.Length; i++) { switch (base64Data[i]) { case '+': base64Data[i] = '@'; break; case '/': base64Data[i] = '$'; break; } } return base64Data; } public static string UrlDecodeBase64(string base64Data) { return new string(UrlDecodeBase64(base64Data.ToCharArray())); } public static char[] UrlDecodeBase64(char[] base64Data) { for (int i = 0; i < base64Data.Length; i++) { switch (base64Data[i]) { case '@': base64Data[i] = '+'; break; case '$': base64Data[i] = '/'; break; } } return base64Data; } } } [/csharp]

Base64 Encoder

//http://www.bouncycastle.org/
//MIT X11 License
using System;
using System.IO;

namespace Org.BouncyCastle.Utilities.Encoders
{
public class Base64Encoder

{
protected readonly byte[] encodingTable =
{
(byte)'A', (byte)'B', (byte)'C', (byte)'D', (byte)'E', (byte)'F', (byte)'G',
(byte)'H', (byte)'I', (byte)'J', (byte)'K', (byte)'L', (byte)'M', (byte)'N',
(byte)'O', (byte)'P', (byte)'Q', (byte)'R', (byte)'S', (byte)'T', (byte)'U',
(byte)'V', (byte)'W', (byte)'X', (byte)'Y', (byte)'Z',
(byte)'a', (byte)'b', (byte)'c', (byte)'d', (byte)'e', (byte)'f', (byte)'g',
(byte)'h', (byte)'i', (byte)'j', (byte)'k', (byte)'l', (byte)'m', (byte)'n',
(byte)'o', (byte)'p', (byte)'q', (byte)'r', (byte)'s', (byte)'t', (byte)'u',
(byte)'v',
(byte)'w', (byte)'x', (byte)'y', (byte)'z',
(byte)'0', (byte)'1', (byte)'2', (byte)'3', (byte)'4', (byte)'5', (byte)'6',
(byte)'7', (byte)'8', (byte)'9',
(byte)'+', (byte)'/'
};

protected byte padding = (byte)'=';

/*
* set up the decoding table.
*/
protected readonly byte[] decodingTable = new byte[128];

protected void InitialiseDecodingTable()
{
for (int i = 0; i < encodingTable.Length; i++) { decodingTable[encodingTable[i]] = (byte)i; } } public Base64Encoder() { InitialiseDecodingTable(); } /** * encode the input data producing a base 64 output stream. * * @return the number of bytes produced. */ public int Encode( byte[] data, int off, int length, Stream outStream) { int modulus = length % 3; int dataLength = (length - modulus); int a1, a2, a3; for (int i = off; i < off + dataLength; i += 3) { a1 = data[i] & 0xff; a2 = data[i + 1] & 0xff; a3 = data[i + 2] & 0xff; outStream.WriteByte(encodingTable[(int) ((uint) a1 >> 2) & 0x3f]);
outStream.WriteByte(encodingTable[((a1 << 4) | (int) ((uint) a2 >> 4)) & 0x3f]);
outStream.WriteByte(encodingTable[((a2 << 2) | (int) ((uint) a3 >> 6)) & 0x3f]);
outStream.WriteByte(encodingTable[a3 & 0x3f]);
}

/*
* process the tail end.
*/
int b1, b2, b3;
int d1, d2;

switch (modulus)
{
case 0: /* nothing left to do */
break;
case 1:
d1 = data[off + dataLength] & 0xff;
b1 = (d1 >> 2) & 0x3f;
b2 = (d1 << 4) & 0x3f; outStream.WriteByte(encodingTable[b1]); outStream.WriteByte(encodingTable[b2]); outStream.WriteByte(padding); outStream.WriteByte(padding); break; case 2: d1 = data[off + dataLength] & 0xff; d2 = data[off + dataLength + 1] & 0xff; b1 = (d1 >> 2) & 0x3f;
b2 = ((d1 << 4) | (d2 >> 4)) & 0x3f;
b3 = (d2 << 2) & 0x3f; outStream.WriteByte(encodingTable[b1]); outStream.WriteByte(encodingTable[b2]); outStream.WriteByte(encodingTable[b3]); outStream.WriteByte(padding); break; } return (dataLength / 3) * 4 + ((modulus == 0) ? 0 : 4); } private bool ignore( char c) { return (c == ' ' || c ==' ' || c == ' ' || c == ' '); } /** * decode the base 64 encoded byte data writing it to the given output stream, * whitespace characters will be ignored. * * @return the number of bytes produced. */ public int Decode( byte[] data, int off, int length, Stream outStream) { byte b1, b2, b3, b4; int outLen = 0; int end = off + length; while (end > off)
{
if (!ignore((char)data[end – 1]))
{
break;
}

end–;
}

int i = off;
int finish = end – 4;

i = nextI(data, i, finish);

while (i < finish) { b1 = decodingTable[data[i++]]; i = nextI(data, i, finish); b2 = decodingTable[data[i++]]; i = nextI(data, i, finish); b3 = decodingTable[data[i++]]; i = nextI(data, i, finish); b4 = decodingTable[data[i++]]; outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
outStream.WriteByte((byte)((b2 << 4) | (b3 >> 2)));
outStream.WriteByte((byte)((b3 << 6) | b4)); outLen += 3; i = nextI(data, i, finish); } outLen += decodeLastBlock(outStream, (char)data[end - 4], (char)data[end - 3], (char)data[end - 2], (char)data[end - 1]); return outLen; } private int nextI( byte[] data, int i, int finish) { while ((i < finish) && ignore((char)data[i])) { i++; } return i; } /** * decode the base 64 encoded string data writing it to the given output stream, * whitespace characters will be ignored. * * @return the number of bytes produced. */ public int DecodeString( string data, Stream outStream) { // Platform Implementation // byte[] bytes = Convert.FromBase64String(data); // outStream.Write(bytes, 0, bytes.Length); // return bytes.Length; byte b1, b2, b3, b4; int length = 0; int end = data.Length; while (end > 0)
{
if (!ignore(data[end – 1]))
{
break;
}

end–;
}

int i = 0;
int finish = end – 4;

i = nextI(data, i, finish);

while (i < finish) { b1 = decodingTable[data[i++]]; i = nextI(data, i, finish); b2 = decodingTable[data[i++]]; i = nextI(data, i, finish); b3 = decodingTable[data[i++]]; i = nextI(data, i, finish); b4 = decodingTable[data[i++]]; outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
outStream.WriteByte((byte)((b2 << 4) | (b3 >> 2)));
outStream.WriteByte((byte)((b3 << 6) | b4)); length += 3; i = nextI(data, i, finish); } length += decodeLastBlock(outStream, data[end - 4], data[end - 3], data[end - 2], data[end - 1]); return length; } private int decodeLastBlock( Stream outStream, char c1, char c2, char c3, char c4) { if (c3 == padding) { byte b1 = decodingTable[c1]; byte b2 = decodingTable[c2]; outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));

return 1;
}

if (c4 == padding)
{
byte b1 = decodingTable[c1];
byte b2 = decodingTable[c2];
byte b3 = decodingTable[c3];

outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
outStream.WriteByte((byte)((b2 << 4) | (b3 >> 2)));

return 2;
}

{
byte b1 = decodingTable[c1];
byte b2 = decodingTable[c2];
byte b3 = decodingTable[c3];
byte b4 = decodingTable[c4];

outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
outStream.WriteByte((byte)((b2 << 4) | (b3 >> 2)));
outStream.WriteByte((byte)((b3 << 6) | b4)); return 3; } } private int nextI(string data, int i, int finish) { while ((i < finish) && ignore(data[i])) { i++; } return i; } } } [/csharp]

Base 64 encode

   
 
//http://www.bouncycastle.org/
//MIT X11 License


using System;
using System.IO;
using System.Text;

namespace Org.BouncyCastle.Utilities.Encoders
{
  public sealed class Base64
  {
//    private static readonly IEncoder encoder = new Base64Encoder();

    private Base64()
    {
    }

    /**
     * encode the input data producing a base 64 encoded byte array.
     *
     * @return a byte array containing the base 64 encoded data.
     */
    public static byte[] Encode(
      byte[] data)
    {
      string s = Convert.ToBase64String(data, 0, data.Length);
      return Encoding.ASCII.GetBytes(s);

//      MemoryStream bOut = new MemoryStream();
//      encoder.Encode(data, 0, data.Length, bOut);
//      return bOut.ToArray();
    }

    /**
     * Encode the byte data to base 64 writing it to the given output stream.
     *
     * @return the number of bytes produced.
     */
    public static int Encode(
      byte[]  data,
      Stream  outStream)
    {
      string s = Convert.ToBase64String(data, 0, data.Length);
      byte[] encoded = Encoding.ASCII.GetBytes(s);
      outStream.Write(encoded, 0, encoded.Length);
      return encoded.Length;

//      return encoder.Encode(data, 0, data.Length, outStream);
    }

    /**
     * Encode the byte data to base 64 writing it to the given output stream.
     *
     * @return the number of bytes produced.
     */
    public static int Encode(
      byte[]  data,
      int    off,
      int    length,
      Stream  outStream)
    {
      string s = Convert.ToBase64String(data, off, length);
      byte[] encoded = Encoding.ASCII.GetBytes(s);
      outStream.Write(encoded, 0, encoded.Length);
      return encoded.Length;

//      return encoder.Encode(data, off, length, outStream);
    }

    /**
     * decode the base 64 encoded input data. It is assumed the input data is valid.
     *
     * @return a byte array representing the decoded data.
     */
    public static byte[] Decode(
      byte[] data)
    {
      string s = Encoding.ASCII.GetString(data, 0, data.Length);
      return Convert.FromBase64String(s);

//      MemoryStream bOut = new MemoryStream();
//      encoder.Decode(data, 0, data.Length, bOut);
//      return bOut.ToArray();
    }

    /**
     * decode the base 64 encoded string data - whitespace will be ignored.
     *
     * @return a byte array representing the decoded data.
     */
    public static byte[] Decode(
      string data)
    {
      return Convert.FromBase64String(data);

//      MemoryStream bOut = new MemoryStream();
//      encoder.DecodeString(data, bOut);
//      return bOut.ToArray();
    }

    /**
     * decode the base 64 encoded string data writing it to the given output stream,
     * whitespace characters will be ignored.
     *
     * @return the number of bytes produced.
     */
    public static int Decode(
      string  data,
      Stream  outStream)
    {
      byte[] decoded = Decode(data);
      outStream.Write(decoded, 0, decoded.Length);
      return decoded.Length;

//      return encoder.DecodeString(data, outStream);
    }
  }
}

   
     


Double To Int 64 Bits, Int 64 Bits To Double

   
 
// Portions copyright 2005 - 2007: Diego Guidi
// Portions copyright 2006 - 2008: Rory Plaire (codekaizen@gmail.com)
//
// This file is part of GeoAPI.
// GeoAPI is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// GeoAPI is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.

// You should have received a copy of the GNU Lesser General Public License
// along with GeoAPI; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 

#if NETCF
using System;

namespace GeoAPI.DataStructures
{
    /// <summary>
    /// A supoort class: the purpose is to integrate System.BitConverter 
    /// methods not presents in .NET Compact Framework.
    /// </summary>
    public class BitConverter
    {
        public static Int64 DoubleToInt64Bits(Double x)
        {
#if UNSAFE
            unsafe
            {
                return *(Int64*)&amp;x;
            }
#else
            Byte[] bytes = System.BitConverter.GetBytes(x);
            Int64 value = System.BitConverter.ToInt64(bytes, 0);
            return value;
#endif
        }

        public static Double Int64BitsToDouble(Int64 x)
        {
#if UNSAFE
            unsafe
            {
                return *(Double*)&amp;x;
            }
#else
            Byte[] bytes = System.BitConverter.GetBytes(x);
            Double value = System.BitConverter.ToDouble(bytes, 0);
            return value;
#endif
        }
    }
}
#endif