Read ASCII string from byte buffer


   
 

using System;
using System.Globalization;
using System.Windows.Forms;
using System.Data;
using System.IO;

public class EntryPoint
{
    static void Main( string[] args ) {

        FileStream file = File.OpenRead("test.cs");
        byte[] buffer = new byte[1024];
        
        int c = file.Read(buffer, 0, buffer.Length);

        while (c > 0) 
        {
          Console.WriteLine(System.Text.ASCIIEncoding.ASCII.GetString(buffer));
          c = file.Read(buffer, 0, buffer.Length);
        }

        file.Close();
    }
}

           
         
     


Read text file line by line

   
  
using System;
using System.IO;

public class ReadWriteApp
{
    public static void Main(string[] args)
    {
        FileStream s = new FileStream("Bar.txt", FileMode.Create);
        StreamWriter w = new StreamWriter(s);
        w.Write("Hello World");
        w.Close();
   
        s = new FileStream("Bar.txt", FileMode.Open);
        StreamReader r = new StreamReader(s);
        string t;
        while ((t = r.ReadLine()) != null)
        {
            Console.WriteLine(t);
        }
        w.Close();
    }
}

   
     


Read and Write a Text File

   
  

using System;
using System.IO;
using System.Text;

public class TextFileTest {

    private static void Main() {
        FileStream fs = new FileStream("test.txt", FileMode.Create);

        StreamWriter w = new StreamWriter(fs, Encoding.UTF8);

        w.WriteLine(1.2M);
        w.WriteLine("string");
        w.WriteLine('!');
        w.Flush();
        w.Close();
        fs.Close();

        fs = new FileStream("test.txt", FileMode.Open);
        StreamReader r = new StreamReader(fs, Encoding.UTF8);

        Console.WriteLine(Decimal.Parse(r.ReadLine()));
        Console.WriteLine(r.ReadLine());
        Console.WriteLine(Char.Parse(r.ReadLine()));

        r.Close();
        fs.Close();
    }
}

   
     


This class provides basic facilities for manipulating temporary files.

   
 
#region License and Copyright
/* -------------------------------------------------------------------------
 * Dotnet Commons IO
 *
 *
 * This library is free software; you can redistribute it and/or modify it 
 * under the terms of the GNU Lesser General Public License as published by 
 * the Free Software Foundation; either version 2.1 of the License, or 
 * (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful, but 
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 
 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License 
 * for more details. 
 *
 * You should have received a copy of the GNU Lesser General Public License 
 * along with this library; if not, write to the 
 * 
 * Free Software Foundation, Inc., 
 * 59 Temple Place, 
 * Suite 330, 
 * Boston, 
 * MA 02111-1307 
 * USA 
 * 
 * -------------------------------------------------------------------------
 */
#endregion

using System;
using System.IO;

namespace Dotnet.Commons.IO
{
  /// <summary>
  /// This class provides basic facilities for manipulating temporary files.
  /// </summary>
  /// <remarks>
  /// This class includes code developed by
    /// ThoughtWorks, Inc. (<a href="http://www.thoughtworks.com/">http://www.thoughtworks.com/</a>).
  /// </remarks>
  public sealed class TempFileUtils
  {
    private TempFileUtils() {}


    /// <summary>
    /// Create a temporary directory based on an object type
    /// </summary>
    /// <param name="obj"></param>
    /// <returns></returns>
    public static string CreateTempDir(object obj)
    {
      return CreateTempDir(obj.GetType().FullName);
    }


    /// <summary>
    /// Create a temporary directory based on a given directory name
    /// </summary>
    /// <param name="dirname"></param>
    /// <returns></returns>
    public static string CreateTempDir(string dirname)
    {
      return CreateTempDir(dirname, true);
    }

    /// <summary>
    /// Create a temporary directory given a directory name
    /// </summary>
    /// <param name="dirname"></param>
    /// <param name="overwrite">overwrite the entire directory if set to true</param>
    /// <returns></returns>
    public static string CreateTempDir(string dirname, bool overwrite)
    {      
      if (overwrite)
      {
        DeleteTempDir(dirname);
      }
      return Directory.CreateDirectory(GetTempPath(dirname)).FullName;
    }

    /// <summary>
    /// Get the temporary directory name, which is a combine of the current
    /// system temporary directory and a supplied directory name.
    /// </summary>
    /// <param name="dirname"></param>
    /// <returns></returns>
    public static string GetTempPath(string dirname)
    {
      return Path.Combine(Path.GetTempPath(), dirname);
    }

    /// <summary>
    /// Get the temporary directory path, which is a combine of the current
    /// system temporary directory (eg. C:Temp)
    /// and an object whose Type is to be used as a temporary folder name.
    /// </summary>
    /// <param name="obj">object to be used for creating a temporary folder name</param>
    /// <returns></returns>
    public static string GetTempPath(object obj)
    {
      return GetTempPath(obj.GetType().FullName);
    }


    /// <summary>
    /// Get the full file path of a file in the temporary directory.
    /// </summary>
    /// <param name="dirname"></param>
    /// <param name="filename"></param>
    /// <returns></returns>
    public static string GetTempFilePath(string dirname, string filename)
    {
      return Path.Combine(GetTempPath(dirname),filename);
    }


    /// <summary>
    /// Clear the entire temporary directory and delete the directory when it is empty.
    /// </summary>
    /// <param name="dirname"></param>
    /// <returns></returns>
    public static bool DeleteTempDir(string dirname)
    {
      string tempDir = GetTempPath(dirname);
      if (Directory.Exists(tempDir))
      {
        Directory.Delete(tempDir, true); 
        return true;
      }
      else
        return false;
    }
    
    /// <summary>
    /// Clear the entire temporary directory and delete the directory when it is empty.
    /// </summary>
    /// <param name="obj"></param>
    /// <returns></returns>
    public static bool DeleteTempDir(object obj)
    {
      return DeleteTempDir(obj.GetType().FullName);
    }

    /// <summary>
    /// Check if a file exists in a temporary directory.
    /// </summary>
    /// <param name="dirname"></param>
    /// <param name="filename"></param>
    /// <returns></returns>
    public static bool TempFileExists(string dirname, string filename)
    {
      return File.Exists(TempFileUtils.GetTempFilePath(dirname, filename));
    }

    /// <summary>
    /// Create a file in a temporary directory
    /// </summary>
    /// <param name="tempDir"></param>
    /// <param name="filename"></param>
    /// <returns></returns>
    public static string CreateTempTextFile(string tempDir, string filename)
    {    
      string path = CreateTempDir(tempDir, false);        
      path = Path.Combine(path, filename);      
      using (File.CreateText(path))
      {
        return path;
      }
    }

    /// <summary>
    /// Create a text file in a temporary directory and text write the content to the file
    /// </summary>
    /// <param name="tempDir"></param>
    /// <param name="filename"></param>
    /// <param name="content"></param>
    /// <returns></returns>
    public static string CreateTempTextFile(string tempDir, string filename, string content)
    {    
      string path = CreateTempDir(tempDir, false);        
      path = Path.Combine(path, filename);      
      using (StreamWriter stream = File.CreateText(path))
      {
        stream.Write(content);
      }
      return path;
    }

    /// <summary>
    /// Create a binary file in a temporary directory and write the binary content to the file
    /// </summary>
    /// <param name="tempDir"></param>
    /// <param name="filename"></param>
    /// <param name="content">binary content as an array of bytes</param>
    /// <returns></returns>
    public static string CreateTempBinaryFile(string tempDir, string filename, byte[] content)
    {
      string path = CreateTempDir(tempDir, false);        
      path = Path.Combine(path, filename);      
      using (Stream fs = new FileStream(path, FileMode.Create))
      {
        fs.Write(content, 0, content.Length);
        fs.Close();
      }      
      return path;
    }


    /// <summary>
    /// Update a temporary text file and append content to the end of the file.
    /// </summary>
    /// <param name="filename"></param>
    /// <param name="content"></param>
    public static void UpdateTempTextFile(string filename, string content)
    {
      using (StreamWriter writer = File.AppendText(filename)) 
      {
        writer.Write(content);
      }
    }

    /// <summary>
    /// Delete a file 
    /// </summary>
    /// <param name="path"></param>
    public static void DeleteTempFile(string path)
    {
      if (path != null &amp;&amp; File.Exists(path))
      {
        File.Delete(path);
      }
    }

    /// <summary>
    /// Get the current System temporary directory
    /// </summary>
    /// <returns></returns>
    public static string GetSystemTempDirectory()
    {
      return Path.GetTempPath();
    }


    /// <summary>
    /// Get the directory setting from the Environment variable "TEMP"
    /// </summary>
    /// <returns></returns>
    public static string GetEnvTempDirectory()
    {
      return Environment.GetEnvironmentVariable("TEMP");
    }
  }
}