using System; using System.Net; using System.Text; public class BinaryDataTest { public static void Main() { int test1 = 45; double test2 = 3.14159; int test3 = -1234567890; bool test4 = false; byte[] data = new byte[1024]; string output; data = BitConverter.GetBytes(test1); output = BitConverter.ToString(data); Console.WriteLine("test1 = {0}, string = {1}", test1, output); data = BitConverter.GetBytes(test2); output = BitConverter.ToString(data); Console.WriteLine("test2 = {0}, string = {1}", test2, output); data = BitConverter.GetBytes(test3); output = BitConverter.ToString(data); Console.WriteLine("test3 = {0}, string = {1}", test3, output); data = BitConverter.GetBytes(test4); output = BitConverter.ToString(data); Console.WriteLine("test4 = {0}, string = {1}", test4, output); } }
Data Types
Obtaining the Most Significant or Least Significant Bits of a Number
using System; using System.Data; class Class1{ static void Main(string[] args){ int number = 25; short num = 25; Console.WriteLine(GetMSB(number)); Console.WriteLine(GetConvertMSB(number)); Console.WriteLine(GetLSB(number)); Console.WriteLine(GetConvertLSB(number)); Console.WriteLine(GetMSB(num)); Console.WriteLine(GetLSB(num)); } public static int GetMSB(int value) { return (int)(value & 0xFFFF0000); } public static int GetConvertMSB(int value) { return (value & Convert.ToInt32("11111111111111110000000000000000", 2)); } public static int GetLSB(int intValue) { return (intValue & 0x0000FFFF); } public static int GetConvertLSB(int intValue) { return (intValue & Convert.ToInt32("11111111111111110000000000000000", 2)); } public static int GetMSB(short intValue) { return (intValue & 0xFF00); } public static int GetLSB(short intValue) { return (intValue & 0x00FF); } }
Using the Bitwise Complement Operators with Various Data Types
using System; using System.Data; class Class1{ static void Main(string[] args){ uint x = 0x01001001; uint XComp = ~x; Console.WriteLine("~x = " + ~x); sbyte B1 = sbyte.MinValue; sbyte B2 = sbyte.MaxValue; Console.WriteLine("B1|B2 = " + (((byte)B1|(byte)B2))); ushort x2 = 0x00000001; // Problem Console.WriteLine("~x2 = " + ~x2); byte y = 1; // Problem //byte B = ~y; Console.WriteLine("~y = " + ~y); char x3 = (char)1; // Problem Console.WriteLine("~x3 = " + ~x3); sbyte x5 = 1; Console.WriteLine("~x5 = " + ~x5); uint IntResult = (uint)~x; Console.WriteLine("IntResult = " + IntResult); byte ByteResult = (byte)~y; Console.WriteLine("ByteResult = " + ByteResult); } }
Two Animations
<Canvas xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Ellipse Width="48" Height="48" Fill="Red" Canvas.Left="0" Canvas.Top="0"> <Ellipse.Triggers> <EventTrigger RoutedEvent="Ellipse.MouseDown"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" From="0" To="288" Duration="0:0:1" AutoReverse="True" /> <DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" From="0" To="480" Duration="0:0:5" AutoReverse="True" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Ellipse.Triggers> </Ellipse> </Canvas>