Base 64 encode

   
 
//http://www.bouncycastle.org/
//MIT X11 License


using System;
using System.IO;
using System.Text;

namespace Org.BouncyCastle.Utilities.Encoders
{
  public sealed class Base64
  {
//    private static readonly IEncoder encoder = new Base64Encoder();

    private Base64()
    {
    }

    /**
     * encode the input data producing a base 64 encoded byte array.
     *
     * @return a byte array containing the base 64 encoded data.
     */
    public static byte[] Encode(
      byte[] data)
    {
      string s = Convert.ToBase64String(data, 0, data.Length);
      return Encoding.ASCII.GetBytes(s);

//      MemoryStream bOut = new MemoryStream();
//      encoder.Encode(data, 0, data.Length, bOut);
//      return bOut.ToArray();
    }

    /**
     * Encode the byte data to base 64 writing it to the given output stream.
     *
     * @return the number of bytes produced.
     */
    public static int Encode(
      byte[]  data,
      Stream  outStream)
    {
      string s = Convert.ToBase64String(data, 0, data.Length);
      byte[] encoded = Encoding.ASCII.GetBytes(s);
      outStream.Write(encoded, 0, encoded.Length);
      return encoded.Length;

//      return encoder.Encode(data, 0, data.Length, outStream);
    }

    /**
     * Encode the byte data to base 64 writing it to the given output stream.
     *
     * @return the number of bytes produced.
     */
    public static int Encode(
      byte[]  data,
      int    off,
      int    length,
      Stream  outStream)
    {
      string s = Convert.ToBase64String(data, off, length);
      byte[] encoded = Encoding.ASCII.GetBytes(s);
      outStream.Write(encoded, 0, encoded.Length);
      return encoded.Length;

//      return encoder.Encode(data, off, length, outStream);
    }

    /**
     * decode the base 64 encoded input data. It is assumed the input data is valid.
     *
     * @return a byte array representing the decoded data.
     */
    public static byte[] Decode(
      byte[] data)
    {
      string s = Encoding.ASCII.GetString(data, 0, data.Length);
      return Convert.FromBase64String(s);

//      MemoryStream bOut = new MemoryStream();
//      encoder.Decode(data, 0, data.Length, bOut);
//      return bOut.ToArray();
    }

    /**
     * decode the base 64 encoded string data - whitespace will be ignored.
     *
     * @return a byte array representing the decoded data.
     */
    public static byte[] Decode(
      string data)
    {
      return Convert.FromBase64String(data);

//      MemoryStream bOut = new MemoryStream();
//      encoder.DecodeString(data, bOut);
//      return bOut.ToArray();
    }

    /**
     * decode the base 64 encoded string data writing it to the given output stream,
     * whitespace characters will be ignored.
     *
     * @return the number of bytes produced.
     */
    public static int Decode(
      string  data,
      Stream  outStream)
    {
      byte[] decoded = Decode(data);
      outStream.Write(decoded, 0, decoded.Length);
      return decoded.Length;

//      return encoder.DecodeString(data, outStream);
    }
  }
}

   
     


Double To Int 64 Bits, Int 64 Bits To Double

   
 
// Portions copyright 2005 - 2007: Diego Guidi
// Portions copyright 2006 - 2008: Rory Plaire (codekaizen@gmail.com)
//
// This file is part of GeoAPI.
// GeoAPI is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// GeoAPI is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.

// You should have received a copy of the GNU Lesser General Public License
// along with GeoAPI; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 

#if NETCF
using System;

namespace GeoAPI.DataStructures
{
    /// <summary>
    /// A supoort class: the purpose is to integrate System.BitConverter 
    /// methods not presents in .NET Compact Framework.
    /// </summary>
    public class BitConverter
    {
        public static Int64 DoubleToInt64Bits(Double x)
        {
#if UNSAFE
            unsafe
            {
                return *(Int64*)&amp;x;
            }
#else
            Byte[] bytes = System.BitConverter.GetBytes(x);
            Int64 value = System.BitConverter.ToInt64(bytes, 0);
            return value;
#endif
        }

        public static Double Int64BitsToDouble(Int64 x)
        {
#if UNSAFE
            unsafe
            {
                return *(Double*)&amp;x;
            }
#else
            Byte[] bytes = System.BitConverter.GetBytes(x);
            Double value = System.BitConverter.ToDouble(bytes, 0);
            return value;
#endif
        }
    }
}
#endif

   
     


Working with the Conditional Attribute

   
 


using System;
using System.Diagnostics;
   
public class TestClass
{
    public void Method1()
    {
        Console.WriteLine("Hello from Method1!");
    }
   
    [Conditional("DEBUG")]
    public void Method2()
    {
        Console.WriteLine("Hello from Method2!");
    }
   
    public void Method3()
    {
        Console.WriteLine("Hello from Method3!");
    }
   
}
   
class MainClass
{
    public static void Main()
    {
        TestClass MyTestClass = new TestClass();
   
        MyTestClass.Method1();
        MyTestClass.Method2();
        MyTestClass.Method3();
    }
}

    


Defensive Programming:Asserts

   


// compile with: csc /r:system.dll file_1.cs

using System;
using System.Diagnostics;

class MyClass
{
    public MyClass(int i)
    {
        this.i = i;
    }
    
    [Conditional("DEBUG")]
    public void VerifyState()
    {
        Debug.Assert(i == 0, "Bad State");
    }
    
    int i = 0;
}

public class DefensiveProgrammingAsserts
{
    public static void Main()
    {
        Debug.Listeners.Clear();
        Debug.Listeners.Add(new TextWriterTraceListener(Console.Out));
        MyClass c = new MyClass(1);
        
        c.VerifyState();
    }
}
           
          


Illustrates refusing permissions


   

/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy

Publisher: Sybex;
ISBN: 0782129110
*/


/*
  Example19_4.cs illustrates refusing permissions
*/

using System;
using System.IO;
using System.Security.Permissions;

[assembly:FileIOPermissionAttribute(SecurityAction.RequestRefuse,
Unrestricted=true)]

public class Example19_4 
{

    public static void Main() 
    {

        // Create a new file to work with
        FileStream fsOut = File.Create(@"c:	emp	est.txt");
        // Create a StreamWriter to handle writing
        StreamWriter sw = new StreamWriter(fsOut);
        // And write some data
        sw.WriteLine("&#039;Twas brillig, and the slithy toves");
        sw.WriteLine("Did gyre and gimble in the wabe.");
        sw.Flush();
        sw.Close();
    }
}
           
          


Illustrates requesting a permission set

   

/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy

Publisher: Sybex;
ISBN: 0782129110
*/
/*
  Example19_3.cs illustrates requesting a permission set
*/

using System;
using System.IO;
using System.Security.Permissions;

[assembly:PermissionSetAttribute(SecurityAction.RequestMinimum,
 Name="FullTrust")]

public class Example19_3 
{

    public static void Main() 
    {

        // Create a new file to work with
        FileStream fsOut = File.Create(@"c:	emp	est.txt");
        // Create a StreamWriter to handle writing
        StreamWriter sw = new StreamWriter(fsOut);
        // And write some data
        sw.WriteLine("&#039;Twas brillig, and the slithy toves");
        sw.WriteLine("Did gyre and gimble in the wabe.");
        sw.Flush();
        sw.Close();

    }

}