using System;
using System.IO;
using System.Text;
class MainClass
{
public static void Main()
{
using (StreamWriter output = new StreamWriter("output.txt"))
{
string srcString = "Area = u03A0r^2";
output.WriteLine("Source Text : " + srcString);
byte[] utf16String = Encoding.Unicode.GetBytes(srcString);
output.WriteLine("UTF-16 Bytes: {0}",BitConverter.ToString(utf16String));
byte[] utf8String = Encoding.UTF8.GetBytes(srcString);
byte[] asciiString = Encoding.ASCII.GetBytes(srcString);
output.WriteLine("UTF-8 Bytes: {0}",
BitConverter.ToString(utf8String));
output.WriteLine("ASCII Bytes: {0}",
BitConverter.ToString(asciiString));
output.WriteLine("UTF-8 Text : {0}",Encoding.UTF8.GetString(utf8String));
output.WriteLine("ASCII Text : {0}",Encoding.ASCII.GetString(asciiString));
}
}
}
Month: February 2011
Decodes all or part of the input base64 encoded StringBuffer
/******************************************************************************
* The MIT License
* Copyright (c) 2003 Novell Inc. www.novell.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*******************************************************************************/
//
// Novell.Directory.Ldap.Utilclass.Base64.cs
//
// Author:
// Sunil Kumar (Sunilk@novell.com)
//
// (C) 2003 Novell, Inc (http://www.novell.com)
//
using System;
namespace Novell.Directory.Ldap.Utilclass
{
///
///
/// The Base64 Content-Transfer-Encoding is designed to represent
/// arbitrary sequences of octets in a form that need not be humanly
/// readable. The encoding and decoding algorithms are simple, but the
/// encoded data are consistently only about 33 percent larger than the
/// unencoded data. The base64 encoding algorithm is defined by
/// RFC 2045.
///
public class Base64
{
///
/// Decodes all or part of the input base64 encoded StringBuffer, each
/// Character value representing a base64 character. The resulting
/// binary data is returned as an array of bytes.
///
///
/// The StringBuffer object that contains base64
/// encoded data.
///
/// The start index of the base64 encoded data.
///
/// The end index + 1 of the base64 encoded data.
///
///
///
///
public static sbyte[] decode(System.Text.StringBuilder encodedSBuf, int start, int end)
{
///
///
/// dmap is a base64 (8-bit) to six-bit value converstion table.
/// For example the ASCII character 'P' has a value of 80.
/// The value in the 80th position of the table is 0x0f or 15.
/// 15 is the original 6-bit value that the letter 'P' represents.
///
/*
* 6-bit decoded value base64 base64
* encoded character
* value
*
* Note: about half of the values in the table are only place holders
*/
sbyte[] dmap = new sbyte[]{(sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x3e), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x3f), (sbyte) (0x34), (sbyte) (0x35), (sbyte) (0x36), (sbyte) (0x37), (sbyte) (0x38), (sbyte) (0x39), (sbyte) (0x3a), (sbyte) (0x3b), (sbyte) (0x3c), (sbyte) (0x3d), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x01), (sbyte) (0x02), (sbyte) (0x03), (sbyte) (0x04), (sbyte) (0x05), (sbyte) (0x06), (sbyte) (0x07), (sbyte) (0x08), (sbyte) (0x09), (sbyte) (0x0a), (sbyte) (0x0b), (sbyte) (0x0c), (sbyte) (0x0d), (sbyte) (0x0e), (sbyte) (0x0f), (sbyte) (0x10), (sbyte) (0x11), (sbyte) (0x12), (sbyte) (0x13), (sbyte) (0x14), (sbyte) (0x15), (sbyte) (0x16), (sbyte) (0x17), (sbyte) (0x18), (sbyte) (0x19), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x1a), (sbyte) (0x1b), (sbyte) (0x1c), (sbyte) (0x1d), (sbyte) (0x1e), (sbyte) (0x1f), (sbyte) (0x20), (sbyte) (0x21), (sbyte) (0x22), (sbyte) (0x23), (sbyte) (0x24), (sbyte) (0x25), (sbyte) (0x26), (sbyte) (0x27), (sbyte) (0x28), (sbyte) (0x29), (sbyte) (0x2a), (sbyte) (0x2b), (sbyte) (0x2c), (sbyte) (0x2d), (sbyte) (0x2e), (sbyte) (0x2f), (sbyte) (0x30), (sbyte) (0x31), (sbyte) (0x32), (sbyte) (0x33), (sbyte) (0x00), (
sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00)}; // 120-127 'xyz '
int i, j, k;
int esbLen = end – start; // length of the encoded part
int gn = esbLen / 4; // number of four-bytes group in ebs
int dByteLen; // length of dbs, default is '0'
bool onePad = false, twoPads = false;
sbyte[] decodedBytes; // decoded bytes
if (encodedSBuf.Length == 0)
{
return new sbyte[0];
}
// the number of encoded bytes should be multiple of number 4
if ((esbLen % 4) != 0)
{
throw new System.SystemException(“Novell.Directory.Ldap.ldif_dsml.” + “Base64Decoder: decode error: mal-formatted encode value”);
}
// every four-bytes in ebs, except the last one if it in the form of
// three bytes.
if ((encodedSBuf[end – 1] == (int)'=') && (encodedSBuf[end – 2] == (int)'='))
{
// the last four bytes of ebs is in the form of '**=='
twoPads = true;
// the first two bytes of the last four-bytes of ebs will be
// decoded into one byte.
dByteLen = gn * 3 – 2;
decodedBytes = new sbyte[dByteLen];
}
else if (encodedSBuf[end – 1] == (int)'=')
{
// the last four bytes of ebs is in the form of '***='
onePad = true;
// the first two bytes of the last four-bytes of ebs will be
// decoded into two bytes.
dByteLen = gn * 3 – 1;
decodedBytes = new sbyte[dByteLen];
}
else
{
// the last four bytes of ebs is in the form of '****', eg. no pad.
dByteLen = gn * 3;
decodedBytes = new sbyte[dByteLen];
}
// map of encoded and decoded bits
// no padding:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 3 decoded bytes: 765432 107654 321076 543210
// base64 string “QUFB”:00010000 00010100 000001010 0000001
// plain string “AAA”: 010000 010100 000101 000001
// one padding:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 2 decoded bytes: 765432 107654 3210
// base64 string “QUE=”: 00010000 000101000 0000100 00111101
// plain string “AA”: 010000 010100 0001
// two paddings:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 1 decoded bytes: 765432 10
// base64 string “QQ==”: 00010000 00010000 00111101 00111101
// plain string “A”: 010000 01
for (i = 0, j = 0, k = 1; i < esbLen; i += 4, j += 3, k++)
{
// build decodedBytes[j].
decodedBytes[j] = (sbyte)(dmap[encodedSBuf[start + i]] << 2 | (dmap[encodedSBuf[start + i + 1]] & 0x30) >> 4);
// build decodedBytes[j+1]
if ((k == gn) && twoPads)
{
break;
}
else
{
decodedBytes[j + 1] = (sbyte)((dmap[encodedSBuf[start + i + 1]] & 0x0f) << 4 | (dmap[encodedSBuf[start + i + 2]] & 0x3c) >> 2);
}
// build decodedBytes[j+2]
if ((k == gn) && onePad)
{
break;
}
else
{
decodedBytes[j + 2] = (sbyte)((dmap[encodedSBuf[start + i + 2]] & 0x03) << 6 | dmap[encodedSBuf[start + i + 3]] & 0x3f);
}
}
return decodedBytes;
}
}
}
[/csharp]
The Base64 utility class performs base64 encoding and decoding. The resulting binary data is returned as an array of bytes.
/******************************************************************************
* The MIT License
* Copyright (c) 2003 Novell Inc. www.novell.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*******************************************************************************/
//
// Novell.Directory.Ldap.Utilclass.Base64.cs
//
// Author:
// Sunil Kumar (Sunilk@novell.com)
//
// (C) 2003 Novell, Inc (http://www.novell.com)
//
using System;
namespace Novell.Directory.Ldap.Utilclass
{
///
///
/// The Base64 Content-Transfer-Encoding is designed to represent
/// arbitrary sequences of octets in a form that need not be humanly
/// readable. The encoding and decoding algorithms are simple, but the
/// encoded data are consistently only about 33 percent larger than the
/// unencoded data. The base64 encoding algorithm is defined by
/// RFC 2045.
///
public class Base64
{
///
/// The resulting binary data is returned as an array of bytes.
///
///
/// The character array containing the base64 encoded data.
///
///
///
///
[CLSCompliantAttribute(false)]
public static sbyte[] decode(char[] encodedChars)
{
///
///
/// dmap is a base64 (8-bit) to six-bit value converstion table.
/// For example the ASCII character 'P' has a value of 80.
/// The value in the 80th position of the table is 0x0f or 15.
/// 15 is the original 6-bit value that the letter 'P' represents.
///
/*
* 6-bit decoded value base64 base64
* encoded character
* value
*
* Note: about half of the values in the table are only place holders
*/
sbyte[] dmap = new sbyte[]{(sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x3e), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x3f), (sbyte) (0x34), (sbyte) (0x35), (sbyte) (0x36), (sbyte) (0x37), (sbyte) (0x38), (sbyte) (0x39), (sbyte) (0x3a), (sbyte) (0x3b), (sbyte) (0x3c), (sbyte) (0x3d), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x01), (sbyte) (0x02), (sbyte) (0x03), (sbyte) (0x04), (sbyte) (0x05), (sbyte) (0x06), (sbyte) (0x07), (sbyte) (0x08), (sbyte) (0x09), (sbyte) (0x0a), (sbyte) (0x0b), (sbyte) (0x0c), (sbyte) (0x0d), (sbyte) (0x0e), (sbyte) (0x0f), (sbyte) (0x10), (sbyte) (0x11), (sbyte) (0x12), (sbyte) (0x13), (sbyte) (0x14), (sbyte) (0x15), (sbyte) (0x16), (sbyte) (0x17), (sbyte) (0x18), (sbyte) (0x19), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x1a), (sbyte) (0x1b), (sbyte) (0x1c), (sbyte) (0x1d), (sbyte) (0x1e), (sbyte) (0x1f), (sbyte) (0x20), (sbyte) (0x21), (sbyte) (0x22), (sbyte) (0x23), (sbyte) (0x24), (sbyte) (0x25), (sbyte) (0x26), (sbyte) (0x27), (sbyte) (0x28), (sbyte) (0x29), (sbyte) (0x2a), (sbyte) (0x2b), (sbyte) (0x2c), (sbyte) (0x2d), (sbyte) (0x2e), (sbyte) (0x2f), (sbyte) (0x30), (sbyte) (0x31), (sbyte) (0x32), (sbyte) (0x33), (sbyte) (0x00), (
sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00)}; // 120-127 'xyz '
int i, j, k;
int ecLen = encodedChars.Length; // length of encodedChars
int gn = ecLen / 4; // number of four-byte groups in encodedChars
int dByteLen; // length of decoded bytes, default is '0'
bool onePad = false, twoPads = false;
sbyte[] decodedBytes; // decoded bytes
if (encodedChars.Length == 0)
{
return new sbyte[0];
}
// the number of encoded bytes should be multiple of 4
if ((ecLen % 4) != 0)
{
throw new System.SystemException(“Novell.Directory.Ldap.ldif_dsml.” + “Base64Decoder: decode: mal-formatted encode value”);
}
// every four-bytes in encodedString, except the last one if it in the
// form of '**==' or '***=' ( can't be '*' or ''), will be
// decoded into three bytes.
if ((encodedChars[ecLen – 1] == (int) '=') && (encodedChars[ecLen – 2] == (int) '='))
{
// the last four bytes of encodedChars is in the form of '**=='
twoPads = true;
// the first two bytes of the last four-bytes of encodedChars will
// be decoded into one byte.
dByteLen = gn * 3 – 2;
decodedBytes = new sbyte[dByteLen];
}
else if (encodedChars[ecLen – 1] == '=')
{
// the last four bytes of encodedChars is in the form of '***='
onePad = true;
// the first two bytes of the last four-bytes of encodedChars will
// be decoded into two bytes.
dByteLen = gn * 3 – 1;
decodedBytes = new sbyte[dByteLen];
}
else
{
// the last four bytes of encodedChars is in the form of '****',
// e.g. no pad.
dByteLen = gn * 3;
decodedBytes = new sbyte[dByteLen];
}
// map of encoded and decoded bits
// no padding:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 3 decoded bytes: 765432 107654 321076 543210
// base64 string “QUFB”:00010000 00010100 000001010 0000001
// plain string “AAA”: 010000 010100 000101 000001
// one padding:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 2 decoded bytes: 765432 107654 3210
// base64 string “QUE=”: 00010000 000101000 0000100 00111101
// plain string “AA”: 010000 010100 0001
// two paddings:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 1 decoded bytes: 765432 10
// base64 string “QQ==”: 00010000 00010000 00111101 00111101
// plain string “A”: 010000 01
for (i = 0, j = 0, k = 1; i < ecLen; i += 4, j += 3, k++)
{
// build decodedBytes[j].
decodedBytes[j] = (sbyte) (dmap[encodedChars[i]] << 2 | (dmap[encodedChars[i + 1]] & 0x30) >> 4);
// build decodedBytes[j+1]
if ((k == gn) && twoPads)
{
break;
}
else
{
decodedBytes[j + 1] = (sbyte) ((dmap[encodedChars[i + 1]] & 0x0f) << 4 | (dmap[encodedChars[i + 2]] & 0x3c) >> 2);
}
// build decodedBytes[j+2]
if ((k == gn) && onePad)
{
break;
}
else
{
decodedBytes[j + 2] = (sbyte) ((dmap[encodedChars[i + 2]] & 0x03) << 6 | dmap[encodedChars[i + 3]] & 0x3f);
}
}
return decodedBytes;
}
}
}
[/csharp]
The Base64 utility class performs base64 encoding and decoding.
/******************************************************************************
* The MIT License
* Copyright (c) 2003 Novell Inc. www.novell.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*******************************************************************************/
//
// Novell.Directory.Ldap.Utilclass.Base64.cs
//
// Author:
// Sunil Kumar (Sunilk@novell.com)
//
// (C) 2003 Novell, Inc (http://www.novell.com)
//
using System;
namespace Novell.Directory.Ldap.Utilclass
{
/// <summary> The Base64 utility class performs base64 encoding and decoding.
///
/// The Base64 Content-Transfer-Encoding is designed to represent
/// arbitrary sequences of octets in a form that need not be humanly
/// readable. The encoding and decoding algorithms are simple, but the
/// encoded data are consistently only about 33 percent larger than the
/// unencoded data. The base64 encoding algorithm is defined by
/// RFC 2045.
/// </summary>
public class Base64
{
/// <summary> Encodes the specified bytes into a base64 array of bytes.
/// Each byte in the return array represents a base64 character.
///
/// </summary>
/// <param name="inputBytes"> the byte array to be encoded.
///
/// </param>
/// <returns> a String containing the base64 encoded data
/// </returns>
[CLSCompliantAttribute(false)]
public static System.String encode(sbyte[] inputBytes)
{
/// <summary>Conversion table for encoding to base64.
///
/// emap is a six-bit value to base64 (8-bit) converstion table.
/// For example, the value of the 6-bit value 15
/// is mapped to 0x50 which is the ASCII letter 'P', i.e. the letter P
/// is the base64 encoded character that represents the 6-bit value 15.
/// </summary>
/*
* 8-bit base64 encoded character base64 6-bit
* encoded original
* character binary value
*/
char[] emap = new char[]{'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/'}; // 4-9, + /; 56-63
int i, j, k;
int t, t1, t2;
int ntb; // number of three-bytes in inputBytes
bool onePadding = false, twoPaddings = false;
char[] encodedChars; // base64 encoded chars
int len = inputBytes.Length;
if (len == 0)
{
// No data, return no data.
return new System.Text.StringBuilder("").ToString();
}
// every three bytes will be encoded into four bytes
if (len % 3 == 0)
{
ntb = len / 3;
}
// the last one or two bytes will be encoded into
// four bytes with one or two paddings
else
{
ntb = len / 3 + 1;
}
// need two paddings
if ((len % 3) == 1)
{
twoPaddings = true;
}
// need one padding
else if ((len % 3) == 2)
{
onePadding = true;
}
encodedChars = new char[ntb * 4];
// map of decoded and encoded bits
// bits in 3 decoded bytes: 765432 107654 321076 543210
// bits in 4 encoded bytes: 76543210765432107654321076543210
// plain "AAA": 010000 010100 000101 000001
// base64 encoded "QUFB": 00010000000101000000010100000001
// one padding:
// bits in 2 decoded bytes: 765432 10 7654 3210
// bits in 4 encoded bytes: 765432107654 321076543210 '='
// plain "AA": 010000 010100 0001
// base64 encoded "QUE=": 00010000000101000000010000111101
// two paddings:
// bits in 1 decoded bytes: 765432 10
// bits in 4 encoded bytes: 7654321076543210 '=' '='
// plain "A": 010000 01
// base64 encoded "QQ==": 00010000000100000011110100111101
//
// note: the encoded bits which have no corresponding decoded bits
// are filled with zeros; '=' = 00111101.
for (i = 0, j = 0, k = 1; i < len; i += 3, j += 4, k++)
{
// build encodedChars[j]
t = 0x00ff & inputBytes[i];
encodedChars[j] = emap[t >> 2];
// build encodedChars[j+1]
if ((k == ntb) && twoPaddings)
{
encodedChars[j + 1] = emap[(t & 0x03) << 4];
encodedChars[j + 2] = '=';
encodedChars[j + 3] = '=';
break;
}
else
{
t1 = 0x00ff & inputBytes[i + 1];
encodedChars[j + 1] = emap[((t & 0x03) << 4) + ((t1 & 0xf0) >> 4)];
}
// build encodedChars[j+2]
if ((k == ntb) && onePadding)
{
encodedChars[j + 2] = emap[(t1 & 0x0f) << 2];
encodedChars[j + 3] = '=';
break;
}
else
{
t2 = 0x00ff & inputBytes[i + 2];
encodedChars[j + 2] = (emap[(t1 & 0x0f) << 2 | (t2 & 0xc0) >> 6]);
}
// build encodedChars[j+3]
encodedChars[j + 3] = (emap[(t2 & 0x3f)]);
}
return new System.String(encodedChars);
}
}
}
Url Encode Base 64
#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections.Specialized;
using System.Web;
namespace Newtonsoft.Utilities.Web
{
public static class UrlUtils
{
public static string GetSchemeHostPort(Uri uri)
{
if (uri == null)
throw new ArgumentNullException(“uri”);
return uri.Scheme + “://” + uri.Host + “:” + uri.Port + “/”;
}
public static string UrlEncodeBase64(string base64Data)
{
return new string(UrlEncodeBase64(base64Data.ToCharArray()));
}
public static char[] UrlEncodeBase64(char[] base64Data)
{
for (int i = 0; i < base64Data.Length; i++)
{
switch (base64Data[i])
{
case '+':
base64Data[i] = '@';
break;
case '/':
base64Data[i] = '$';
break;
}
}
return base64Data;
}
public static string UrlDecodeBase64(string base64Data)
{
return new string(UrlDecodeBase64(base64Data.ToCharArray()));
}
public static char[] UrlDecodeBase64(char[] base64Data)
{
for (int i = 0; i < base64Data.Length; i++)
{
switch (base64Data[i])
{
case '@':
base64Data[i] = '+';
break;
case '$':
base64Data[i] = '/';
break;
}
}
return base64Data;
}
}
}
[/csharp]
Base64 Encoder
//http://www.bouncycastle.org/
//MIT X11 License
using System;
using System.IO;
namespace Org.BouncyCastle.Utilities.Encoders
{
public class Base64Encoder
{
protected readonly byte[] encodingTable =
{
(byte)'A', (byte)'B', (byte)'C', (byte)'D', (byte)'E', (byte)'F', (byte)'G',
(byte)'H', (byte)'I', (byte)'J', (byte)'K', (byte)'L', (byte)'M', (byte)'N',
(byte)'O', (byte)'P', (byte)'Q', (byte)'R', (byte)'S', (byte)'T', (byte)'U',
(byte)'V', (byte)'W', (byte)'X', (byte)'Y', (byte)'Z',
(byte)'a', (byte)'b', (byte)'c', (byte)'d', (byte)'e', (byte)'f', (byte)'g',
(byte)'h', (byte)'i', (byte)'j', (byte)'k', (byte)'l', (byte)'m', (byte)'n',
(byte)'o', (byte)'p', (byte)'q', (byte)'r', (byte)'s', (byte)'t', (byte)'u',
(byte)'v',
(byte)'w', (byte)'x', (byte)'y', (byte)'z',
(byte)'0', (byte)'1', (byte)'2', (byte)'3', (byte)'4', (byte)'5', (byte)'6',
(byte)'7', (byte)'8', (byte)'9',
(byte)'+', (byte)'/'
};
protected byte padding = (byte)'=';
/*
* set up the decoding table.
*/
protected readonly byte[] decodingTable = new byte[128];
protected void InitialiseDecodingTable()
{
for (int i = 0; i < encodingTable.Length; i++)
{
decodingTable[encodingTable[i]] = (byte)i;
}
}
public Base64Encoder()
{
InitialiseDecodingTable();
}
/**
* encode the input data producing a base 64 output stream.
*
* @return the number of bytes produced.
*/
public int Encode(
byte[] data,
int off,
int length,
Stream outStream)
{
int modulus = length % 3;
int dataLength = (length - modulus);
int a1, a2, a3;
for (int i = off; i < off + dataLength; i += 3)
{
a1 = data[i] & 0xff;
a2 = data[i + 1] & 0xff;
a3 = data[i + 2] & 0xff;
outStream.WriteByte(encodingTable[(int) ((uint) a1 >> 2) & 0x3f]);
outStream.WriteByte(encodingTable[((a1 << 4) | (int) ((uint) a2 >> 4)) & 0x3f]);
outStream.WriteByte(encodingTable[((a2 << 2) | (int) ((uint) a3 >> 6)) & 0x3f]);
outStream.WriteByte(encodingTable[a3 & 0x3f]);
}
/*
* process the tail end.
*/
int b1, b2, b3;
int d1, d2;
switch (modulus)
{
case 0: /* nothing left to do */
break;
case 1:
d1 = data[off + dataLength] & 0xff;
b1 = (d1 >> 2) & 0x3f;
b2 = (d1 << 4) & 0x3f;
outStream.WriteByte(encodingTable[b1]);
outStream.WriteByte(encodingTable[b2]);
outStream.WriteByte(padding);
outStream.WriteByte(padding);
break;
case 2:
d1 = data[off + dataLength] & 0xff;
d2 = data[off + dataLength + 1] & 0xff;
b1 = (d1 >> 2) & 0x3f;
b2 = ((d1 << 4) | (d2 >> 4)) & 0x3f;
b3 = (d2 << 2) & 0x3f;
outStream.WriteByte(encodingTable[b1]);
outStream.WriteByte(encodingTable[b2]);
outStream.WriteByte(encodingTable[b3]);
outStream.WriteByte(padding);
break;
}
return (dataLength / 3) * 4 + ((modulus == 0) ? 0 : 4);
}
private bool ignore(
char c)
{
return (c == '
' || c =='
' || c == ' ' || c == ' ');
}
/**
* decode the base 64 encoded byte data writing it to the given output stream,
* whitespace characters will be ignored.
*
* @return the number of bytes produced.
*/
public int Decode(
byte[] data,
int off,
int length,
Stream outStream)
{
byte b1, b2, b3, b4;
int outLen = 0;
int end = off + length;
while (end > off)
{
if (!ignore((char)data[end – 1]))
{
break;
}
end–;
}
int i = off;
int finish = end – 4;
i = nextI(data, i, finish);
while (i < finish)
{
b1 = decodingTable[data[i++]];
i = nextI(data, i, finish);
b2 = decodingTable[data[i++]];
i = nextI(data, i, finish);
b3 = decodingTable[data[i++]];
i = nextI(data, i, finish);
b4 = decodingTable[data[i++]];
outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
outStream.WriteByte((byte)((b2 << 4) | (b3 >> 2)));
outStream.WriteByte((byte)((b3 << 6) | b4));
outLen += 3;
i = nextI(data, i, finish);
}
outLen += decodeLastBlock(outStream, (char)data[end - 4], (char)data[end - 3], (char)data[end - 2], (char)data[end - 1]);
return outLen;
}
private int nextI(
byte[] data,
int i,
int finish)
{
while ((i < finish) && ignore((char)data[i]))
{
i++;
}
return i;
}
/**
* decode the base 64 encoded string data writing it to the given output stream,
* whitespace characters will be ignored.
*
* @return the number of bytes produced.
*/
public int DecodeString(
string data,
Stream outStream)
{
// Platform Implementation
// byte[] bytes = Convert.FromBase64String(data);
// outStream.Write(bytes, 0, bytes.Length);
// return bytes.Length;
byte b1, b2, b3, b4;
int length = 0;
int end = data.Length;
while (end > 0)
{
if (!ignore(data[end – 1]))
{
break;
}
end–;
}
int i = 0;
int finish = end – 4;
i = nextI(data, i, finish);
while (i < finish)
{
b1 = decodingTable[data[i++]];
i = nextI(data, i, finish);
b2 = decodingTable[data[i++]];
i = nextI(data, i, finish);
b3 = decodingTable[data[i++]];
i = nextI(data, i, finish);
b4 = decodingTable[data[i++]];
outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
outStream.WriteByte((byte)((b2 << 4) | (b3 >> 2)));
outStream.WriteByte((byte)((b3 << 6) | b4));
length += 3;
i = nextI(data, i, finish);
}
length += decodeLastBlock(outStream, data[end - 4], data[end - 3], data[end - 2], data[end - 1]);
return length;
}
private int decodeLastBlock(
Stream outStream,
char c1,
char c2,
char c3,
char c4)
{
if (c3 == padding)
{
byte b1 = decodingTable[c1];
byte b2 = decodingTable[c2];
outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
return 1;
}
if (c4 == padding)
{
byte b1 = decodingTable[c1];
byte b2 = decodingTable[c2];
byte b3 = decodingTable[c3];
outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
outStream.WriteByte((byte)((b2 << 4) | (b3 >> 2)));
return 2;
}
{
byte b1 = decodingTable[c1];
byte b2 = decodingTable[c2];
byte b3 = decodingTable[c3];
byte b4 = decodingTable[c4];
outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
outStream.WriteByte((byte)((b2 << 4) | (b3 >> 2)));
outStream.WriteByte((byte)((b3 << 6) | b4));
return 3;
}
}
private int nextI(string data, int i, int finish)
{
while ((i < finish) && ignore(data[i]))
{
i++;
}
return i;
}
}
}
[/csharp]
Base 64 encode
//http://www.bouncycastle.org/
//MIT X11 License
using System;
using System.IO;
using System.Text;
namespace Org.BouncyCastle.Utilities.Encoders
{
public sealed class Base64
{
// private static readonly IEncoder encoder = new Base64Encoder();
private Base64()
{
}
/**
* encode the input data producing a base 64 encoded byte array.
*
* @return a byte array containing the base 64 encoded data.
*/
public static byte[] Encode(
byte[] data)
{
string s = Convert.ToBase64String(data, 0, data.Length);
return Encoding.ASCII.GetBytes(s);
// MemoryStream bOut = new MemoryStream();
// encoder.Encode(data, 0, data.Length, bOut);
// return bOut.ToArray();
}
/**
* Encode the byte data to base 64 writing it to the given output stream.
*
* @return the number of bytes produced.
*/
public static int Encode(
byte[] data,
Stream outStream)
{
string s = Convert.ToBase64String(data, 0, data.Length);
byte[] encoded = Encoding.ASCII.GetBytes(s);
outStream.Write(encoded, 0, encoded.Length);
return encoded.Length;
// return encoder.Encode(data, 0, data.Length, outStream);
}
/**
* Encode the byte data to base 64 writing it to the given output stream.
*
* @return the number of bytes produced.
*/
public static int Encode(
byte[] data,
int off,
int length,
Stream outStream)
{
string s = Convert.ToBase64String(data, off, length);
byte[] encoded = Encoding.ASCII.GetBytes(s);
outStream.Write(encoded, 0, encoded.Length);
return encoded.Length;
// return encoder.Encode(data, off, length, outStream);
}
/**
* decode the base 64 encoded input data. It is assumed the input data is valid.
*
* @return a byte array representing the decoded data.
*/
public static byte[] Decode(
byte[] data)
{
string s = Encoding.ASCII.GetString(data, 0, data.Length);
return Convert.FromBase64String(s);
// MemoryStream bOut = new MemoryStream();
// encoder.Decode(data, 0, data.Length, bOut);
// return bOut.ToArray();
}
/**
* decode the base 64 encoded string data - whitespace will be ignored.
*
* @return a byte array representing the decoded data.
*/
public static byte[] Decode(
string data)
{
return Convert.FromBase64String(data);
// MemoryStream bOut = new MemoryStream();
// encoder.DecodeString(data, bOut);
// return bOut.ToArray();
}
/**
* decode the base 64 encoded string data writing it to the given output stream,
* whitespace characters will be ignored.
*
* @return the number of bytes produced.
*/
public static int Decode(
string data,
Stream outStream)
{
byte[] decoded = Decode(data);
outStream.Write(decoded, 0, decoded.Length);
return decoded.Length;
// return encoder.DecodeString(data, outStream);
}
}
}

