/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class SimpleUdpClient
{
public static void Main()
{
byte[] data = new byte[1024];
string input, stringData;
IPEndPoint ipep = new IPEndPoint(
IPAddress.Parse("127.0.0.1"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,
SocketType.Dgram, ProtocolType.Udp);
string welcome = "Hello, are you there?";
data = Encoding.ASCII.GetBytes(welcome);
server.SendTo(data, data.Length, SocketFlags.None, ipep);
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint Remote = (EndPoint)sender;
data = new byte[1024];
int recv = server.ReceiveFrom(data, ref Remote);
Console.WriteLine("Message received from {0}:", Remote.ToString());
Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
while(true)
{
input = Console.ReadLine();
if (input == "exit")
break;
server.SendTo(Encoding.ASCII.GetBytes(input), Remote);
data = new byte[1024];
recv = server.ReceiveFrom(data, ref Remote);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
}
Console.WriteLine("Stopping client");
server.Close();
}
}
Month: February 2011
Time out Udp Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class TimeoutUdpClient
{
public static void Main()
{
byte[] data = new byte[1024];
string input, stringData;
int recv;
IPEndPoint ipep = new IPEndPoint(
IPAddress.Parse("127.0.0.1"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,
SocketType.Dgram, ProtocolType.Udp);
int sockopt = (int)server.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);
Console.WriteLine("Default timeout: {0}", sockopt);
server.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 3000);
sockopt = (int)server.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);
Console.WriteLine("New timeout: {0}", sockopt);
string welcome = "Hello, are you there?";
data = Encoding.ASCII.GetBytes(welcome);
server.SendTo(data, data.Length, SocketFlags.None, ipep);
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint tmpRemote = (EndPoint)sender;
data = new byte[1024];
recv = server.ReceiveFrom(data, ref tmpRemote);
Console.WriteLine("Message received from {0}:", tmpRemote.ToString());
Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
while(true)
{
input = Console.ReadLine();
if (input == "exit")
break;
server.SendTo(Encoding.ASCII.GetBytes(input), tmpRemote);
data = new byte[1024];
recv = server.ReceiveFrom(data, ref tmpRemote);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
}
Console.WriteLine("Stopping client");
server.Close();
}
}
Test Udp Client
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class TestUdpClient
{
public static void Main()
{
byte[] data = new byte[1024];
IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,SocketType.Dgram, ProtocolType.Udp);
string welcome = "Hello, are you there?";
data = Encoding.ASCII.GetBytes(welcome);
server.SendTo(data, data.Length, SocketFlags.None, ipep);
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint tmpRemote = (EndPoint)sender;
data = new byte[1024];
int recv = server.ReceiveFrom(data, ref tmpRemote);
Console.WriteLine("Message received from {0}:", tmpRemote.ToString());
Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
server.SendTo(Encoding.ASCII.GetBytes("message 1"), tmpRemote);
server.SendTo(Encoding.ASCII.GetBytes("message 2"), tmpRemote);
server.SendTo(Encoding.ASCII.GetBytes("message 3"), tmpRemote);
server.SendTo(Encoding.ASCII.GetBytes("message 4"), tmpRemote);
server.SendTo(Encoding.ASCII.GetBytes("message 5"), tmpRemote);
Console.WriteLine("Stopping client");
server.Close();
}
}
Get TCP stream
using System;
using System.IO;
using System.Net.Sockets;
public class NetWriter {
public static void Main(string [] args) {
string address = "www.kutayzorlu.com/java2s/com";
int port = 80;
TcpClient client = new TcpClient(address,port);
NetworkStream stream = client.GetStream( );
StreamWriter writer = new StreamWriter(stream);
writer.WriteLine("www.kutayzorlu.com/java2s/com
");
writer.Flush( );
using (StreamReader reader = new StreamReader(stream)) {
while (reader.Peek( ) != -1) {
Console.WriteLine(reader.ReadLine( ));
}
}
}
}
Picky Tcp Listener
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Security;
using System.Security.Permissions;
using System.Text;
[SocketPermission(SecurityAction.Deny, Access="Accept", Host="0.0.0.0",
Port="9050", Transport="All")]
[SocketPermission(SecurityAction.Deny, Access="Accept", Host="0.0.0.0",
Port="9051", Transport="All")]
[SocketPermission(SecurityAction.Deny, Access="Accept", Host="0.0.0.0",
Port="9052", Transport="All")]
public class PickyTcpListener
{
public static void Main()
{
int recv;
TcpListener newsock = null;
byte[] data = new byte[1024];
Console.Write("Enter port number to use: ");
string stringPort = Console.ReadLine();
int port = Convert.ToInt32(stringPort);
try
{
newsock = new TcpListener(port);
newsock.Start();
} catch (SecurityException)
{
Console.WriteLine("Sorry, that port is unavailable");
return;
}
Console.WriteLine("Waiting for a client...");
TcpClient client = newsock.AcceptTcpClient();
NetworkStream ns = client.GetStream();
string welcome = "Welcome to my test server";
data = Encoding.ASCII.GetBytes(welcome);
ns.Write(data, 0, data.Length);
while(true)
{
data = new byte[1024];
recv = ns.Read(data, 0, data.Length);
if (recv == 0)
break;
Console.WriteLine(
Encoding.ASCII.GetString(data, 0, recv));
ns.Write(data, 0, recv);
}
ns.Close();
client.Close();
newsock.Stop();
}
}
Threaded Tcp Server
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
public class ThreadedTcpSrvr {
private TcpListener client;
public ThreadedTcpSrvr()
{
client = new TcpListener(9050);
client.Start();
Console.WriteLine("Waiting for clients...");
while(true)
{
while (!client.Pending())
{
Thread.Sleep(1000);
}
ConnectionThread newconnection = new ConnectionThread();
newconnection.threadListener = this.client;
Thread newthread = new Thread(new
ThreadStart(newconnection.HandleConnection));
newthread.Start();
}
}
public static void Main()
{
ThreadedTcpSrvr server = new ThreadedTcpSrvr();
}
}
class ConnectionThread
{
public TcpListener threadListener;
private static int connections = 0;
public void HandleConnection()
{
int recv;
byte[] data = new byte[1024];
TcpClient client = threadListener.AcceptTcpClient();
NetworkStream ns = client.GetStream();
connections++;
Console.WriteLine("New client accepted: {0} active connections",
connections);
string welcome = "Welcome to my test server";
data = Encoding.ASCII.GetBytes(welcome);
ns.Write(data, 0, data.Length);
while(true)
{
data = new byte[1024];
recv = ns.Read(data, 0, data.Length);
if (recv == 0)
break;
ns.Write(data, 0, recv);
}
ns.Close();
client.Close();
connections--;
Console.WriteLine("Client disconnected: {0} active connections",
connections);
}
}
Tcp Poll Server
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class TcpPollSrvr {
public static void Main()
{
int recv;
byte[] data = new byte[1024];
IPEndPoint ipep = new IPEndPoint(IPAddress.Any,
9050);
Socket newsock = new
Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
newsock.Bind(ipep);
newsock.Listen(10);
Console.WriteLine("Waiting for a client...");
bool result;
int i = 0;
while(true)
{
i++;
Console.WriteLine("polling for accept#{0}...", i);
result = newsock.Poll(1000000, SelectMode.SelectRead);
if (result)
{
break;
}
}
Socket client = newsock.Accept();
IPEndPoint newclient =
(IPEndPoint)client.RemoteEndPoint;
Console.WriteLine("Connected with {0} at port {1}",
newclient.Address, newclient.Port);
string welcome = "Welcome to my test server";
data = Encoding.ASCII.GetBytes(welcome);
client.Send(data, data.Length,
SocketFlags.None);
i = 0;
while(true)
{
Console.WriteLine("polling for receive #{0}...", i);
i++;
result = client.Poll(3000000, SelectMode.SelectRead);
if(result)
{
data = new byte[1024];
i = 0;
recv = client.Receive(data);
if (recv == 0)
break;
Console.WriteLine(
Encoding.ASCII.GetString(data, 0, recv));
client.Send(data, recv, 0);
}
}
Console.WriteLine("Disconnected from {0}",
newclient.Address);
client.Close();
newsock.Close();
}
}

