/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
public class EmployeeClient
{
public static void Main()
{
Employee emp1 = new Employee();
Employee emp2 = new Employee();
TcpClient client;
emp1.EmployeeID = 1;
emp1.LastName = "Blum";
emp1.FirstName = "Katie Jane";
emp1.YearsService = 12;
emp1.Salary = 35000.50;
emp2.EmployeeID = 2;
emp2.LastName = "Blum";
emp2.FirstName = "Jessica";
emp2.YearsService = 9;
emp2.Salary = 23700.30;
try
{
client = new TcpClient("127.0.0.1", 9050);
} catch (SocketException)
{
Console.WriteLine("Unable to connect to server");
return;
}
NetworkStream ns = client.GetStream();
byte[] data = emp1.GetBytes();
int size = emp1.size;
byte[] packsize = new byte[2];
Console.WriteLine("packet size = {0}", size);
packsize = BitConverter.GetBytes(size);
ns.Write(packsize, 0, 2);
ns.Write(data, 0, size);
ns.Flush();
data = emp2.GetBytes();
size = emp2.size;
packsize = new byte[2];
Console.WriteLine("packet size = {0}", size);
packsize = BitConverter.GetBytes(size);
ns.Write(packsize, 0, 2);
ns.Write(data, 0, size);
ns.Flush();
ns.Close();
client.Close();
}
}
public class Employee
{
public int EmployeeID;
private int LastNameSize;
public string LastName;
private int FirstNameSize;
public string FirstName;
public int YearsService;
public double Salary;
public int size;
public Employee()
{
}
public Employee(byte[] data)
{
int place = 0;
EmployeeID = BitConverter.ToInt32(data, place);
place += 4;
LastNameSize = BitConverter.ToInt32(data, place);
place += 4;
LastName = Encoding.ASCII.GetString(data, place, LastNameSize);
place = place + LastNameSize;
FirstNameSize = BitConverter.ToInt32(data, place);
place += 4;
FirstName = Encoding.ASCII.GetString(data, place, FirstNameSize);
place += FirstNameSize;
YearsService = BitConverter.ToInt32(data, place);
place += 4;
Salary = BitConverter.ToDouble(data, place);
}
public byte[] GetBytes()
{
byte[] data = new byte[1024];
int place = 0;
Buffer.BlockCopy(BitConverter.GetBytes(EmployeeID), 0, data, place, 4);
place += 4;
Buffer.BlockCopy(BitConverter.GetBytes(LastName.Length), 0, data, place, 4);
place += 4;
Buffer.BlockCopy(Encoding.ASCII.GetBytes(LastName), 0, data, place, LastName.Length);
place += LastName.Length;
Buffer.BlockCopy(BitConverter.GetBytes(FirstName.Length), 0, data, place, 4);
place += 4;
Buffer.BlockCopy(Encoding.ASCII.GetBytes(FirstName), 0, data, place, FirstName.Length);
place += FirstName.Length;
Buffer.BlockCopy(BitConverter.GetBytes(YearsService), 0, data, place, 4);
place += 4;
Buffer.BlockCopy(BitConverter.GetBytes(Salary), 0, data, place, 8);
place += 8;
size = place;
return data;
}
}
Month: February 2011
Stream Tcp Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class StreamTcpClient
{
public static void Main()
{
string data;
string input;
IPEndPoint ipep = new IPEndPoint(
IPAddress.Parse("127.0.0.1"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
try
{
server.Connect(ipep);
} catch (SocketException e)
{
Console.WriteLine("Unable to connect to server.");
Console.WriteLine(e.ToString());
return;
}
NetworkStream ns = new NetworkStream(server);
StreamReader sr = new StreamReader(ns);
StreamWriter sw = new StreamWriter(ns);
data = sr.ReadLine();
Console.WriteLine(data);
while(true)
{
input = Console.ReadLine();
if (input == "exit")
break;
sw.WriteLine(input);
sw.Flush();
data = sr.ReadLine();
Console.WriteLine(data);
}
Console.WriteLine("Disconnecting from server...");
sr.Close();
sw.Close();
ns.Close();
server.Shutdown(SocketShutdown.Both);
server.Close();
}
}
Fixed Tcp Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class FixedTcpClient
{
private static int SendData(Socket s, byte[] data)
{
int total = 0;
int size = data.Length;
int dataleft = size;
int sent;
while (total < size) { sent = s.Send(data, total, dataleft, SocketFlags.None); total += sent; dataleft -= sent; } return total; } private static byte[] ReceiveData(Socket s, int size) { int total = 0; int dataleft = size; byte[] data = new byte[size]; int recv; while(total < size) { recv = s.Receive(data, total, dataleft, 0); if (recv == 0) { data = Encoding.ASCII.GetBytes("exit "); break; } total += recv; dataleft -= recv; } return data; } public static void Main() { byte[] data = new byte[1024]; int sent; IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9050); Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); try { server.Connect(ipep); } catch (SocketException e) { Console.WriteLine("Unable to connect to server."); Console.WriteLine(e.ToString()); return; } int recv = server.Receive(data); string stringData = Encoding.ASCII.GetString(data, 0, recv); Console.WriteLine(stringData); sent = SendData(server, Encoding.ASCII.GetBytes("message 1")); sent = SendData(server, Encoding.ASCII.GetBytes("message 2")); sent = SendData(server, Encoding.ASCII.GetBytes("message 3")); sent = SendData(server, Encoding.ASCII.GetBytes("message 4")); sent = SendData(server, Encoding.ASCII.GetBytes("message 5")); Console.WriteLine("Disconnecting from server..."); server.Shutdown(SocketShutdown.Both); server.Close(); } } [/csharp]
Bad Tcp Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class BadTcpClient
{
public static void Main()
{
byte[] data = new byte[1024];
string stringData;
IPEndPoint ipep = new IPEndPoint(
IPAddress.Parse("127.0.0.1"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
try
{
server.Connect(ipep);
} catch (SocketException e)
{
Console.WriteLine("Unable to connect to server.");
Console.WriteLine(e.ToString());
return;
}
int recv = server.Receive(data);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
server.Send(Encoding.ASCII.GetBytes("message 1"));
server.Send(Encoding.ASCII.GetBytes("message 2"));
server.Send(Encoding.ASCII.GetBytes("message 3"));
server.Send(Encoding.ASCII.GetBytes("message 4"));
server.Send(Encoding.ASCII.GetBytes("message 5"));
Console.WriteLine("Disconnecting from server...");
server.Shutdown(SocketShutdown.Both);
server.Close();
}
}
Var Tcp Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class VarTcpClient
{
private static int SendVarData(Socket s, byte[] data)
{
int total = 0;
int size = data.Length;
int dataleft = size;
int sent;
byte[] datasize = new byte[4];
datasize = BitConverter.GetBytes(size);
sent = s.Send(datasize);
while (total < size) { sent = s.Send(data, total, dataleft, SocketFlags.None); total += sent; dataleft -= sent; } return total; } private static byte[] ReceiveVarData(Socket s) { int total = 0; int recv; byte[] datasize = new byte[4]; recv = s.Receive(datasize, 0, 4, 0); int size = BitConverter.ToInt32(datasize, 0); int dataleft = size; byte[] data = new byte[size]; while(total < size) { recv = s.Receive(data, total, dataleft, 0); if (recv == 0) { data = Encoding.ASCII.GetBytes("exit "); break; } total += recv; dataleft -= recv; } return data; } public static void Main() { byte[] data = new byte[1024]; int sent; IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9050); Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); try { server.Connect(ipep); } catch (SocketException e) { Console.WriteLine("Unable to connect to server."); Console.WriteLine(e.ToString()); return; } data = ReceiveVarData(server); string stringData = Encoding.ASCII.GetString(data); Console.WriteLine(stringData); string message1 = "This is the first test"; string message2 = "A short test"; string message3 = "This string is an even longer test. The quick brown fox jumps over the lazy dog."; string message4 = "a"; string message5 = "The last test"; sent = SendVarData(server, Encoding.ASCII.GetBytes(message1)); sent = SendVarData(server, Encoding.ASCII.GetBytes(message2)); sent = SendVarData(server, Encoding.ASCII.GetBytes(message3)); sent = SendVarData(server, Encoding.ASCII.GetBytes(message4)); sent = SendVarData(server, Encoding.ASCII.GetBytes(message5)); Console.WriteLine("Disconnecting from server..."); server.Shutdown(SocketShutdown.Both); server.Close(); } } [/csharp]
Simple Tcp Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class SimpleTcpClient
{
public static void Main()
{
byte[] data = new byte[1024];
string input, stringData;
IPEndPoint ipep = new IPEndPoint(
IPAddress.Parse("127.0.0.1"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
try
{
server.Connect(ipep);
} catch (SocketException e)
{
Console.WriteLine("Unable to connect to server.");
Console.WriteLine(e.ToString());
return;
}
int recv = server.Receive(data);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
while(true)
{
input = Console.ReadLine();
if (input == "exit")
break;
server.Send(Encoding.ASCII.GetBytes(input));
data = new byte[1024];
recv = server.Receive(data);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
}
Console.WriteLine("Disconnecting from server...");
server.Shutdown(SocketShutdown.Both);
server.Close();
}
}
Network Stream Tcp Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class NetworkStreamTcpClient
{
public static void Main()
{
byte[] data = new byte[1024];
string input, stringData;
int recv;
IPEndPoint ipep = new IPEndPoint(
IPAddress.Parse("127.0.0.1"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
try
{
server.Connect(ipep);
} catch (SocketException e)
{
Console.WriteLine("Unable to connect to server.");
Console.WriteLine(e.ToString());
return;
}
NetworkStream ns = new NetworkStream(server);
if (ns.CanRead)
{
recv = ns.Read(data, 0, data.Length);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
}
else
{
Console.WriteLine("Error: Can't read from this socket");
ns.Close();
server.Close();
return;
}
while(true)
{
input = Console.ReadLine();
if (input == "exit")
break;
if (ns.CanWrite)
{
ns.Write(Encoding.ASCII.GetBytes(input), 0, input.Length);
ns.Flush();
}
recv = ns.Read(data, 0, data.Length);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
}
Console.WriteLine("Disconnecting from server...");
ns.Close();
server.Shutdown(SocketShutdown.Both);
server.Close();
}
}

