Draw each of 100 cells with randomly chosen colors

image_pdfimage_print

using System;
using System.Drawing;
using System.Windows.Forms;

public class ColorChips : Form {
public ColorChips() {
Size = new Size(300,300);
Text = “Color Chips”;
}

protected override void OnPaint(PaintEventArgs e) {
Graphics g = e.Graphics;
int h = DisplayRectangle.Height;
int w = DisplayRectangle.Width;
Random r = new Random();

for (int i = 0; i < 10; i++){ for (int j = 0; j < 10; j++) { Color color = Color.FromArgb (r.Next(256), r.Next(256), r.Next(256)); Brush brush = new SolidBrush(color); g.FillRectangle(brush, i*w/10, j*h/10, w/10, h/10); } } base.OnPaint(e); } static void Main() { Application.Run(new ColorChips()); } } [/csharp]

List all known color in a system

image_pdfimage_print


   
 

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

public class Form1 : Form
{
  private System.Windows.Forms.Label lblSaturation;
  private System.Windows.Forms.Label lblHue;
  private System.Windows.Forms.Label lblBrightness;
  private System.Windows.Forms.Label Label1;
  private System.Windows.Forms.ListBox lstColors;

  public Form1()
  {
    InitializeComponent();
    string[] colorNames  = System.Enum.GetNames(typeof(KnownColor));
    lstColors.Items.AddRange(colorNames);
  }

  private void lstColors_SelectedIndexChanged(object sender, EventArgs e)
  {
    KnownColor selectedColor = (KnownColor)System.Enum.Parse(typeof(KnownColor), lstColors.Text);

    this.BackColor = System.Drawing.Color.FromKnownColor(selectedColor);

    lblBrightness.Text = "Brightness = " + this.BackColor.GetBrightness().ToString();
    lblHue.Text = "Hue = " + this.BackColor.GetHue().ToString();
    lblSaturation.Text = "Saturation = " + this.BackColor.GetSaturation().ToString();
  }

  private void InitializeComponent()
  {
    this.lblSaturation = new System.Windows.Forms.Label();
    this.lblHue = new System.Windows.Forms.Label();
    this.lblBrightness = new System.Windows.Forms.Label();
    this.Label1 = new System.Windows.Forms.Label();
    this.lstColors = new System.Windows.Forms.ListBox();
    this.SuspendLayout();
    // 
    // lblSaturation
    // 
    this.lblSaturation.BackColor = System.Drawing.SystemColors.ActiveCaptionText;
    this.lblSaturation.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
    this.lblSaturation.FlatStyle = System.Windows.Forms.FlatStyle.System;
    this.lblSaturation.Location = new System.Drawing.Point(268, 57);
    this.lblSaturation.Name = "lblSaturation";
    this.lblSaturation.Size = new System.Drawing.Size(136, 20);
    this.lblSaturation.TabIndex = 4;
    this.lblSaturation.Text = " Saturation";
    // 
    // lblHue
    // 
    this.lblHue.BackColor = System.Drawing.SystemColors.ActiveCaptionText;
    this.lblHue.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
    this.lblHue.FlatStyle = System.Windows.Forms.FlatStyle.System;
    this.lblHue.Location = new System.Drawing.Point(268, 33);
    this.lblHue.Name = "lblHue";
    this.lblHue.Size = new System.Drawing.Size(136, 20);
    this.lblHue.TabIndex = 3;
    this.lblHue.Text = " Hue";
    // 
    // lblBrightness
    // 
    this.lblBrightness.BackColor = System.Drawing.SystemColors.ActiveCaptionText;
    this.lblBrightness.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
    this.lblBrightness.FlatStyle = System.Windows.Forms.FlatStyle.System;
    this.lblBrightness.Location = new System.Drawing.Point(268, 9);
    this.lblBrightness.Name = "lblBrightness";
    this.lblBrightness.Size = new System.Drawing.Size(136, 20);
    this.lblBrightness.TabIndex = 2;
    this.lblBrightness.Text = " Brightness";
    // 
    // Label1
    // 
    this.Label1.BackColor = System.Drawing.SystemColors.ActiveCaptionText;
    this.Label1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
    this.Label1.FlatStyle = System.Windows.Forms.FlatStyle.System;
    this.Label1.Location = new System.Drawing.Point(12, 9);
    this.Label1.Name = "Label1";
    this.Label1.Size = new System.Drawing.Size(200, 20);
    this.Label1.TabIndex = 0;
    this.Label1.Text = " Choose a Background Color:";
    // 
    // lstColors
    // 
    this.lstColors.FormattingEnabled = true;
    this.lstColors.Location = new System.Drawing.Point(12, 37);
    this.lstColors.Name = "lstColors";
    this.lstColors.Size = new System.Drawing.Size(200, 238);
    this.lstColors.TabIndex = 1;
    this.lstColors.SelectedIndexChanged += new System.EventHandler(this.lstColors_SelectedIndexChanged);
    // 
    // Form1
    // 
    this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
    this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
    this.ClientSize = new System.Drawing.Size(430, 284);
    this.Controls.Add(this.lblSaturation);
    this.Controls.Add(this.lblHue);
    this.Controls.Add(this.lblBrightness);
    this.Controls.Add(this.Label1);
    this.Controls.Add(this.lstColors);
    this.Font = new System.Drawing.Font("Tahoma", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
    this.Name = "Form1";
    this.Text = "Color Changer";
    this.ResumeLayout(false);

  }

  [STAThread]
  static void Main()
  {
    Application.EnableVisualStyles();
    Application.Run(new Form1());
  }

}


           
         
     


Transparent color

image_pdfimage_print


   
 
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

public class Form1 : Form
{

  public Form1() {
        InitializeComponent();
  }
  private void Form1_Paint(object sender, PaintEventArgs e)
  {
    Bitmap bitmap = new Bitmap("winter.jpg");
    TextureBrush brush = new TextureBrush(bitmap);
    e.Graphics.FillRectangle(brush, ClientRectangle);
        bitmap.Dispose();

    Color color = Color.Yellow;
    int penWidth = 80;
    Pen opaquePen = new Pen(color, penWidth);
    e.Graphics.DrawLine(opaquePen, 0, 50, 200, 20);
        opaquePen.Dispose();

    Color semiTransparentColor = Color.FromArgb(128, color.R, color.G, color.B);
    Pen semiTransparentPen = new Pen(semiTransparentColor, penWidth);
    e.Graphics.DrawLine(semiTransparentPen, 0, 200, 200, 140);
        semiTransparentPen.Dispose();

    Color veryTransparentColor = Color.FromArgb(77, color.R, color.G, color.B);
    Pen veryTransparentPen = new Pen(veryTransparentColor, penWidth);
    e.Graphics.DrawLine(veryTransparentPen, 0, 350, 200, 260);
        veryTransparentPen.Dispose();
  
    Brush transparentBrush = new SolidBrush(semiTransparentColor);
    e.Graphics.DrawString("www.kutayzorlu.com/java2s/com", new Font("Verdana", 36, FontStyle.Bold),
      transparentBrush, 80, 150);
  }

  private void InitializeComponent()
  {
    this.SuspendLayout();
    // 
    // Form1
    // 
    this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
    this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
    this.ClientSize = new System.Drawing.Size(292, 266);
    this.Name = "Form1";
    this.Text = "Alpha Blending";
    this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
    this.ResumeLayout(false);

  }


  [STAThread]
  static void Main()
  {
    Application.EnableVisualStyles();
    Application.Run(new Form1());
  }

}



           
         
     


A color converter class

image_pdfimage_print

//http://calcsharp.codeplex.com/license
//Microsoft Public License (Ms-PL)
using System;
using System.Drawing;
using System.Text;
using System.Drawing.Imaging;

namespace CalcSharp.Core
{
///

/// A color converter class
///

public class Int24
{
private byte r;
private byte g;
private byte b;

private static void TestArrayLength(byte[] array, int l)
{
if (array.Length != l) throw new Exception(“Not enough data”);
}

public static int RGB2Int(byte R, byte G, byte B)
{
int temp = R << 16; int temp2 = G << 8; temp += temp2; temp2 = B; temp += temp2; return temp; } #region Properties public byte R { get { return this.r; } set { this.r = value; } } public byte G { get { return this.g; } set { this.g = value; } } public byte B { get { return this.b; } set { this.b = value; } } public static int MaxValue { get { return 0xFFFFFF; } } public static int MinValue { get { return 0; } } #endregion #region constructors public Int24() { this.r = 0; this.g = 0; this.b = 0; } public Int24(int num) { this.FromInt32(num); } public Int24(int R, int G, int B) { this.FromRGB(R, G, B); } public void FromRGB(int R, int G, int B) { if (R < 0) this.r = 0; else if (R > 255) this.r = 255;
else this.r = (byte)R;

if (G < 0) this.g = 0; else if (G > 255) this.g = 255;
else this.g = (byte)R;

if (B < 0) this.b = 0; else if (B > 255) this.b = 255;
else this.b = (byte)R;
}

public Int24(Color c)
{
this.FromColor(c);
}
#endregion

#region Operators & Overrides

public static implicit operator Int24(int input)
{
return new Int24(input);
}

public static implicit operator int(Int24 input)
{
return input.ToInt32();
}

public static Int24 operator +(Int24 i1, Int24 i2)
{
Int24 ret = new Int24();
int r, g, b;
r = i1.R + i2.R;
g = i1.G + i2.G;
b = i1.B + i2.B;
if (r > 255) r = 255;
if (r < 0) r = 0; if (g > 255) g = 255;
if (g < 0) g = 0; if (b > 255) b = 255;
if (b < 0) b = 0; ret.R = (byte)r; ret.G = (byte)g; ret.B = (byte)b; return ret; } public static Int24 operator +(Int24 i, int n) { Int24 ret = new Int24(); int r, g, b; r = i.R + n; g = i.G + n; b = i.B + n; if (r > 255) r = 255;
if (r < 0) r = 0; if (g > 255) g = 255;
if (g < 0) g = 0; if (b > 255) b = 255;
if (b < 0) b = 0; ret.R = (byte)r; ret.G = (byte)g; ret.B = (byte)b; return ret; } public static Int24 operator -(Int24 i1, Int24 i2) { Int24 ret = new Int24(); int r, g, b; r = i1.R - i2.R; g = i1.G - i2.G; b = i1.B - i2.B; if (r > 255) r = 255;
if (r < 0) r = 0; if (g > 255) g = 255;
if (g < 0) g = 0; if (b > 255) b = 255;
if (b < 0) b = 0; ret.R = (byte)r; ret.G = (byte)g; ret.B = (byte)b; return ret; } public static Int24 operator -(Int24 i, int n) { Int24 ret = new Int24(); int r, g, b; r = i.R - n; g = i.G - n; b = i.B - n; if (r > 255) r = 255;
if (r < 0) r = 0; if (g > 255) g = 255;
if (g < 0) g = 0; if (b > 255) b = 255;
if (b < 0) b = 0; ret.R = (byte)r; ret.G = (byte)g; ret.B = (byte)b; return ret; } public static Int24 operator *(Int24 i1, Int24 i2) { Int24 ret = new Int24(); int r, g, b; r = i1.R * i2.R; g = i1.G * i2.G; b = i1.B * i2.B; if (r > 255) r = 255;
if (r < 0) r = 0; if (g > 255) g = 255;
if (g < 0) g = 0; if (b > 255) b = 255;
if (b < 0) b = 0; ret.R = (byte)r; ret.G = (byte)g; ret.B = (byte)b; return ret; } public static Int24 operator *(Int24 i, int n) { Int24 ret = new Int24(); int r, g, b; r = i.R * n; g = i.G * n; b = i.B * n; if (r > 255) r = 255;
if (r < 0) r = 0; if (g > 255) g = 255;
if (g < 0) g = 0; if (b > 255) b = 255;
if (b < 0) b = 0; ret.R = (byte)r; ret.G = (byte)g; ret.B = (byte)b; return ret; } public static Int24 operator *(Int24 i, short n) { Int24 ret = new Int24(); int r, g, b; r = i.R * n; g = i.G * n; b = i.B * n; if (r > 255) r = 255;
if (r < 0) r = 0; if (g > 255) g = 255;
if (g < 0) g = 0; if (b > 255) b = 255;
if (b < 0) b = 0; ret.R = (byte)r; ret.G = (byte)g; ret.B = (byte)b; return ret; } public static Int24 operator /(Int24 i1, Int24 i2) { Int24 ret = new Int24(); int r, g, b; r = i1.R / i2.R; g = i1.G / i2.G; b = i1.B / i2.B; if (r > 255) r = 255;
if (r < 0) r = 0; if (g > 255) g = 255;
if (g < 0) g = 0; if (b > 255) b = 255;
if (b < 0) b = 0; ret.R = (byte)r; ret.G = (byte)g; ret.B = (byte)b; return ret; } public static Int24 operator /(Int24 i, int n) { Int24 ret = new Int24(); int r, g, b; r = i.R / n; g = i.G / n; b = i.B / n; if (r > 255) r = 255;
if (r < 0) r = 0; if (g > 255) g = 255;
if (g < 0) g = 0; if (b > 255) b = 255;
if (b < 0) b = 0; ret.R = (byte)r; ret.G = (byte)g; ret.B = (byte)b; return ret; } public static bool operator ==(Int24 a, Int24 b) { return (a.R == b.R && a.G == b.G && a.B == b.B); } public static bool operator !=(Int24 a, Int24 b) { return (a.R != b.R || a.G != b.G || a.B != b.B); } public override bool Equals(object obj) { if (obj == null || GetType() != obj.GetType()) return false; return (this == (Int24)obj); } public override int GetHashCode() { return R.GetHashCode() ^ G.GetHashCode() ^ B.GetHashCode(); } #endregion #region From public void FromInt32(int num) { int w = num; int temp; if (w < 0) w = Math.Abs(w); if (w > 0xFFFFFF) w = 0xFFFFFF;

temp = w & 0xFF0000;
temp = temp >> 16;
this.r = Convert.ToByte(temp);

temp = w & 0x00FF00;
temp = temp >> 8;
this.g = Convert.ToByte(temp);

temp = w & 0x0000FF;
this.b = Convert.ToByte(temp);
}

public void FromColor(Color c)
{
this.r = c.R;
this.b = c.B;
this.g = c.G;
}

public void FromByteArray(byte[] array, PixelFormat f)
{
ushort data;
switch (f)
{
case PixelFormat.Format16bppArgb1555:
case PixelFormat.Format16bppRgb555:
TestArrayLength(array, 2);
data = BitConverter.ToUInt16(array, 0);
this.r = (byte)((data & 0x7C00) >> 10);
this.g = (byte)((data & 0x3E0) >> 5);
this.b = (byte)((data & 0x1F));
break;
case PixelFormat.Format16bppRgb565:
TestArrayLength(array, 2);
data = BitConverter.ToUInt16(array, 0);
this.r = (byte)((data & 0xF800) >> 11);
this.g = (byte)((data & 0x7E0) >> 6);
this.b = (byte)(data & 0x1F);
break;
case PixelFormat.Format24bppRgb:
TestArrayLength(array, 3);
this.r = array[0];
this.g = array[1];
this.b = array[2];
break;
case PixelFormat.Format32bppArgb:
case PixelFormat.Format32bppRgb:
TestArrayLength(array, 4);
this.r = array[1];
this.g = array[2];
this.b = array[3];
break;
case PixelFormat.Format32bppPArgb:
TestArrayLength(array, 4);
byte alpha = array[0];
this.r = (byte)(array[1] / alpha);
this.g = (byte)(array[2] / alpha);
this.b = (byte)(array[3] / alpha);
break;
default:
throw new Exception(“Unsuported pixel format”);
}
}

public void FromByteArray(byte[] array)
{
byte backup;
Array.Reverse(array);
ushort b2, b;
switch (array.Length)
{
case 1:
backup = (byte)(array[0] & 192);
this.r = (byte)(backup >> 5);
backup = (byte)(array[0] & 28);
this.g = (byte)(backup >> 2);
this.b = (byte)(array[0] & 3);
break;
case 2:
//5650 format
b = BitConverter.ToUInt16(array, 0);
b2 = (ushort)(b & 0xf800);
this.r = (byte)(b2 >> 11);
b2 = (ushort)(b & 0x07e0);
this.g = (byte)(b2 >> 5);
this.b = (byte)(b & 0x001f);
break;
case 3:
this.r = array[0];
this.g = array[1];
this.b = array[2];
break;
case 4:
this.r = array[1];
this.g = array[2];
this.b = array[3];
break;
}
}

public void FromString(string val)
{
string[] raw = val.Split(';');
if (raw.Length != 3) throw new Exception(“Can't parse as HSL value: ” + val);
raw[0] = raw[0].Replace(“R: “, “”);
raw[1] = raw[1].Replace(” G: “, “”);
raw[2] = raw[2].Replace(” B: “, “”);
this.R = Convert.ToByte(raw[0]);
this.G = Convert.ToByte(raw[1]);
this.B = Convert.ToByte(raw[2]);
}
#endregion

#region To
public int ToInt32()
{
int temp = this.r << 16; int temp2 = this.g << 8; temp += temp2; temp2 = this.b; temp += temp2; return temp; } public byte[] ToByteArray() { byte[] ret = new byte[3]; ret[0] = this.r; ret[1] = this.g; ret[2] = this.b; return ret; } public Color ToColor() { return Color.FromArgb(this.r, this.g, this.b); } public override string ToString() { StringBuilder sb = new StringBuilder(); sb.Append("R: " + r.ToString() + "; "); sb.Append("G: " + g.ToString() + "; "); sb.Append("B: " + b.ToString()); return sb.ToString(); } #endregion } } [/csharp]

Image manipulation using ColorMatrix

image_pdfimage_print
   
 

  using System;
  using System.Drawing;
  using System.Drawing.Drawing2D;
  using System.Collections;
  using System.ComponentModel;
  using System.Windows.Forms;
  using System.Data;
  using System.Drawing.Imaging;

  public class Form1 : System.Windows.Forms.Form
  {
    public Form1()
    {
      InitializeComponent();
    }
    private void InitializeComponent()
    {
      this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
      this.ClientSize = new System.Drawing.Size(292, 273);
      this.Text = "Pen Cap App";
      this.Resize += new System.EventHandler(this.Form1_Resize);
      this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);

    }
    static void Main() 
    {
      Application.Run(new Form1());
    }

    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
    {      
      Bitmap bmp = new Bitmap("winter.jpg");
      Graphics g = e.Graphics;

      float[][] matrixItems = {
                        new float[] {0.2f, 0, 0, 0, 0},
                        new float[] {0, 0.8f, 1, 0, 0},
                        new float[] {0, 0, 1, 0, 0},
                        new float[] {0, 0, 0, 1, 0}, 
                        new float[] {0, 0, 0, 0, 1}};
      ColorMatrix colorMatrix = new ColorMatrix(matrixItems);

      ImageAttributes imageAtt = new ImageAttributes();
      imageAtt.SetColorMatrix(colorMatrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);

      TextureBrush tb = new TextureBrush(bmp, new Rectangle(0, 0, bmp.Width, bmp.Height), imageAtt);
      tb.WrapMode = WrapMode.Tile;
      g.FillRectangle(tb, this.ClientRectangle);
      bmp.Dispose();
      tb.Dispose();
    }

    private void Form1_Resize(object sender, System.EventArgs e)
    {
      Invalidate();
    }
  }


           
         
     


Use Color Matrix to gray the image

image_pdfimage_print


   
 

  using System;
  using System.Drawing;
  using System.Drawing.Drawing2D;
  using System.Collections;
  using System.ComponentModel;
  using System.Windows.Forms;
  using System.Data;
  using System.Drawing.Imaging;

  public class Form1 : System.Windows.Forms.Form
  {
    public Form1()
    {
      InitializeComponent();
    }
    private void InitializeComponent()
    {
      this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
      this.ClientSize = new System.Drawing.Size(292, 273);
      this.Text = "";
      this.Resize += new System.EventHandler(this.Form1_Resize);
      this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);

    }
    static void Main() 
    {
      Application.Run(new Form1());
    }

    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
    {      
      Graphics g = e.Graphics;
      Bitmap bmp = new Bitmap("winter.jpg");
      g.FillRectangle(Brushes.White, this.ClientRectangle);

      // Create a color matrix
      // The value 0.6 in row 4, column 4 specifies the alpha value
      float[][] matrixItems = {
                                new float[] {1, 0, 0, 0, 0},
                                new float[] {0, 1, 0, 0, 0},
                                new float[] {0, 0, 1, 0, 0},
                                new float[] {0, 0, 0, 0.6f, 0}, 
                                new float[] {0, 0, 0, 0, 1}};
      ColorMatrix colorMatrix = new ColorMatrix(matrixItems);

      // Create an ImageAttributes object and set its color matrix
      ImageAttributes imageAtt = new ImageAttributes();
      imageAtt.SetColorMatrix(
        colorMatrix,
        ColorMatrixFlag.Default,
        ColorAdjustType.Bitmap);

      // Now draw the semitransparent bitmap image.
      g.DrawImage(bmp, this.ClientRectangle, 0.0f, 0.0f, bmp.Width, bmp.Height, 
                  GraphicsUnit.Pixel, imageAtt);

      imageAtt.Dispose();
    }

    private void Form1_Resize(object sender, System.EventArgs e)
    {
      Invalidate();
    }
  }


           
         
     


Clipping

image_pdfimage_print


   

/*
Professional Windows GUI Programming Using C#
by Jay Glynn, Csaba Torok, Richard Conway, Wahid Choudhury, 
   Zach Greenvoss, Shripad Kulkarni, Neil Whitlow

Publisher: Peer Information
ISBN: 1861007663
*/

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

using System.Drawing.Drawing2D;

namespace Clipping
{
    /// <summary>
    /// Summary description for Clipping.
    /// </summary>
    public class Clipping : System.Windows.Forms.Form
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.Container components = null;
        GraphicsPath gP;
        public Clipping()
        {
            //
            // Required for Windows Form Designer support
            //
            InitializeComponent();
            this.Text = "Transform and Clip";

            //
            // TODO: Add any constructor code after InitializeComponent call
            //
        }

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        protected override void Dispose( bool disposing )
        {
            if( disposing )
            {
                if (components != null) 
                {
                    components.Dispose();
                }
            }
            base.Dispose( disposing );
        }

        #region Windows Form Designer generated code
        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            // 
            // Clipping
            // 
            this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
            this.ClientSize = new System.Drawing.Size(292, 149);
            this.Name = "Clipping";
            this.Text = "Clipping";

        }
        #endregion

        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]
        static void Main() 
        {
            Application.Run(new Clipping());
        }
        protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
        {
            Graphics g = e.Graphics;
            DrawPathTransform(g);
            //DrawClip(g);
            g.Dispose();
        }
        void AddStringToPath(string s)
        {
            int fSt = (int)FontStyle.Regular;
            Point xy = new Point(50, 10);
            FontFamily fF = new FontFamily("Times new roman");
            StringFormat sFr = StringFormat.GenericDefault;

            gP.AddString(s, fF, fSt, 100, xy, sFr);  // add the string to the path
        }
        void DrawPathTransform(Graphics g)
        {
            gP = new GraphicsPath();  // create a new path
            AddStringToPath("C#");

            g.FillPath(Brushes.Gray, gP);  // draw the path to the surface
            Matrix m = new Matrix();
            m.Translate(5, 5);
            gP.Transform(m);
            g.FillPath(Brushes.Yellow, gP);  // draw the path to the surface
            g.DrawPath(Pens.Red, gP);  // draw the path to the surface
        }
        void DrawClip(Graphics g)
        {
            gP = new GraphicsPath();  // create a new path
            AddStringToPath("C#");

            g.SetClip(gP);
            g.TranslateClip(-5, -5);

            RectangleF rc = gP.GetBounds();
            rc.Offset(-5, -5);
            g.FillRectangle(Brushes.Gray, rc);  // results in gray C#

            g.ResetClip();
            g.FillPath(Brushes.Yellow, gP);  // draw the path to the surface
            g.DrawPath(Pens.Red, gP);  // draw the path to the surface
        }
    }
}