#region License and Copyright /* * Dotnet Commons Xml * * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the * Free Software Foundation, Inc., * 59 Temple Place, * Suite 330, * Boston, * MA 02111-1307 * USA * */ #endregion using System; using System.Collections; using System.Collections.Specialized; using System.Diagnostics; using System.IO; using System.Reflection; using System.Text; using System.Text.RegularExpressions; using System.Xml; using System.Xml.Xsl; using System.Xml.Serialization; //using Dotnet.Commons.Reflection; namespace Dotnet.Commons.Xml { /// /// <summary> /// This utility class contains wrapper functions that help to ease the handling and /// manipulation of Xml documents, such as adding an element, adding an attribute /// to an element, copying and cloning of nodes, etc. /// /// </summary> /// public abstract class XmlUtils { /// ------------------------------------------------------------------- /// <summary> /// Adds an <see cref="XmlAttribute"/> to a <see cref="XmlNode"/>. /// </summary> /// <param name="node">Node in which an attribute is to be added</param> /// <param name="attributeName">attribute name</param> /// <param name="attributeValue">value of the attribute</param> /// <returns>true if successful, false otherwise</returns> /// ------------------------------------------------------------------- public static void AddAttribute(XmlNode node, string attributeName, string attributeValue) { node.Attributes.Append(CreateAttribute(node, attributeName, attributeValue)); } /// ----------------------------------------------------------- /// <summary> /// Create an <see cref="XmlAttribute"/>. /// </summary> /// <param name="xmlDocument">XmlDocument object</param> /// <param name="attrName">name of the attribute</param> /// <param name="attrValue">value of the attribute</param> /// <returns>an instance of an XmlAttribute object</returns> /// ----------------------------------------------------------- public static XmlAttribute CreateAttribute(XmlDocument xmlDocument, string attrName, string attrValue) { XmlAttribute oAtt = xmlDocument.CreateAttribute(attrName); oAtt.Value = attrValue; return oAtt; } /// ----------------------------------------------------------- /// <summary> /// Create an <see cref="XmlAttribute"/> /// </summary> /// <param name="node">Node to use for creating an attribute</param> /// <param name="attrName">name of the attribute</param> /// <param name="attrValue">value of the attribute</param> /// <returns>an instance of an XmlAttribute object</returns> /// ----------------------------------------------------------- public static XmlAttribute CreateAttribute(XmlNode node, string attrName, string attrValue) { return (CreateAttribute(node.OwnerDocument, attrName, attrValue)); } /// ----------------------------------------------------------- /// <summary> /// Adds an <see cref="XmlAttribute"/> to a <see cref="XmlNode"/>. /// </summary> /// <param name="node">Node in which an attribute is to be added</param> /// <param name="namespaceUri"></param> /// <param name="attributeName">attribute name</param> /// <param name="attributeValue">value of the attribute</param> /// <returns>true if successful, false otherwise</returns> /// ----------------------------------------------------------- public static void AddAttribute(XmlNode node, string namespaceUri, string attributeName, string attributeValue) { XmlAttribute attribute = node.OwnerDocument.CreateAttribute(attributeName, namespaceUri); attribute.Value = attributeValue; node.Attributes.Append(attribute); } } }