Using the this Object Reference

   
 

public class Product {

    public int yearBuilt;

    public void SetYearBuilt(int yearBuilt) {
        this.yearBuilt = yearBuilt;
    }
}
class MainClass{

    public static void Main() {
        Product myProduct = new Product();

        myProduct.SetYearBuilt(2000);
        System.Console.WriteLine("myProduct.yearBuilt = " + myProduct.yearBuilt);
    }
}

    


Conversions Between Structs 2

   


/*
A Programmer's Introduction to C# (Second Edition)
by Eric Gunnerson

Publisher: Apress  L.P.
ISBN: 1-893115-62-3
*/

// 24 - User-Defined ConversionsConversions Between Structs
// copyright 2000 Eric Gunnerson
using System;
using System.Text;
struct RomanNumeral
{
    public RomanNumeral(short value) 
    {
        if (value > 5000)
        throw(new ArgumentOutOfRangeException());
        
        this.value = value;
    }
    public static explicit operator RomanNumeral(
    short value) 
    {
        RomanNumeral    retval;
        retval = new RomanNumeral(value);
        return(retval);
    }
    
    public static implicit operator short(
    RomanNumeral roman)
    {
        return(roman.value);
    }
    
    static string NumberString(
    ref int value, int magnitude, char letter)
    {
        StringBuilder    numberString = new StringBuilder();
        
        while (value >= magnitude)
        {
            value -= magnitude;
            numberString.Append(letter);
        }
        return(numberString.ToString());
    }
    
    public static implicit operator string(
    RomanNumeral roman)
    {
        int        temp = roman.value;
        
        StringBuilder retval = new StringBuilder();
        
        retval.Append(RomanNumeral.NumberString(ref temp, 1000, 'M'));
        retval.Append(RomanNumeral.NumberString(ref temp, 500, 'D'));
        retval.Append(RomanNumeral.NumberString(ref temp, 100, 'C'));
        retval.Append(RomanNumeral.NumberString(ref temp, 50, 'L'));
        retval.Append(RomanNumeral.NumberString(ref temp, 10, 'X'));
        retval.Append(RomanNumeral.NumberString(ref temp, 5, 'V'));
        retval.Append(RomanNumeral.NumberString(ref temp, 1, 'I'));
        
        return(retval.ToString());
    }
    
    private short value;
}
struct BinaryNumeral
{
    public BinaryNumeral(int value) 
    {
        this.value = value;
    }
    public static implicit operator BinaryNumeral(
    int value) 
    {
        BinaryNumeral    retval = new BinaryNumeral(value);
        return(retval);
    }
    
    public static implicit operator int(
    BinaryNumeral binary)
    {
        return(binary.value);
    }
    
    public static implicit operator string(
    BinaryNumeral binary)
    {
        StringBuilder    retval = new StringBuilder();
        
        return(retval.ToString());
    }
    
    private int value;
}

public class ConversionsBetweenStructs1
{
    public static void Main()
    {
        RomanNumeral    roman = new RomanNumeral(12);
        BinaryNumeral    binary;
        binary = (BinaryNumeral)(int)roman;
    }
}
           
          


Conversions Between Structs 1

   


/*
A Programmer's Introduction to C# (Second Edition)
by Eric Gunnerson

Publisher: Apress  L.P.
ISBN: 1-893115-62-3
*/
// 24 - User-Defined ConversionsConversions Between Structs
// copyright 2000 Eric Gunnerson
using System;
using System.Text;
struct RomanNumeral
{
    public RomanNumeral(short value) 
    {
        if (value > 5000)
        throw(new ArgumentOutOfRangeException());
        
        this.value = value;
    }
    public static explicit operator RomanNumeral(
    short value) 
    {
        RomanNumeral    retval;
        retval = new RomanNumeral(value);
        return(retval);
    }
    
    public static implicit operator short(
    RomanNumeral roman)
    {
        return(roman.value);
    }
    
    static string NumberString(
    ref int value, int magnitude, char letter)
    {
        StringBuilder    numberString = new StringBuilder();
        
        while (value >= magnitude)
        {
            value -= magnitude;
            numberString.Append(letter);
        }
        return(numberString.ToString());
    }
    
    public static implicit operator string(
    RomanNumeral roman)
    {
        int        temp = roman.value;
        
        StringBuilder retval = new StringBuilder();
        
        retval.Append(RomanNumeral.NumberString(ref temp, 1000, 'M'));
        retval.Append(RomanNumeral.NumberString(ref temp, 500, 'D'));
        retval.Append(RomanNumeral.NumberString(ref temp, 100, 'C'));
        retval.Append(RomanNumeral.NumberString(ref temp, 50, 'L'));
        retval.Append(RomanNumeral.NumberString(ref temp, 10, 'X'));
        retval.Append(RomanNumeral.NumberString(ref temp, 5, 'V'));
        retval.Append(RomanNumeral.NumberString(ref temp, 1, 'I'));
        
        return(retval.ToString());
    }
    public static implicit operator BinaryNumeral(RomanNumeral roman)
    {
        return(new BinaryNumeral((short) roman));
    }
    
    public static explicit operator RomanNumeral(
    BinaryNumeral binary)
    {
        return(new RomanNumeral((short) binary));
    }
    
    private short value;
}
struct BinaryNumeral
{
    public BinaryNumeral(int value) 
    {
        this.value = value;
    }
    public static implicit operator BinaryNumeral(
    int value) 
    {
        BinaryNumeral    retval = new BinaryNumeral(value);
        return(retval);
    }
    
    public static implicit operator int(
    BinaryNumeral binary)
    {
        return(binary.value);
    }
    
    public static implicit operator string(
    BinaryNumeral binary)
    {
        StringBuilder    retval = new StringBuilder();
        
        return(retval.ToString());
    }
    
    private int value;
}

public class ConversionsConversionsBetweenStructs2
{
    public static void Main()
    {
        RomanNumeral    roman = new RomanNumeral(122);
        BinaryNumeral    binary;
        binary = roman;
        roman = (RomanNumeral) binary;
    }
}

           
          


Structs (Value Types):A Point Struct


   


using System;
struct Point
{
    public Point(int x, int y)
    {
        this.x = x;
        this.y = y;
    }
    public override string ToString()
    {
        return(String.Format("({0}, {1})", x, y));
    }
    
    public int x;
    public int y;
}
public class APointStruct
{
    public static void Main()
    {
        Point    start = new Point(5, 5);
        Console.WriteLine("Start: {0}", start);
    }
}

           
          


Calling a Function with a Structure Parameter


   

/*
A Programmer's Introduction to C# (Second Edition)
by Eric Gunnerson

Publisher: Apress  L.P.
ISBN: 1-893115-62-3
*/

// 31 - InteropCalling Native DLL FunctionsCalling a Function with a Structure Parameter
// copyright 2000 Eric Gunnerson
using System;
using System.Runtime.InteropServices;

struct Point
{
    public int x;
    public int y;
    
    public override string ToString()
    {
        return(String.Format("({0}, {1})", x, y));
    }
}

struct Rect
{
    public int left;
    public int top;
    public int right;
    public int bottom;
    
    public override string ToString()
    {
        return(String.Format("({0}, {1})
    ({2}, {3})", left, top, right, bottom));
    }
}

struct WindowPlacement
{
    public uint length;
    public uint flags;
    public uint showCmd;
    public Point minPosition;
    public Point maxPosition;
    public Rect normalPosition;    
    
    public override string ToString()
    {
        return(String.Format("min, max, normal:
{0}
{1}
{2}",
        minPosition, maxPosition, normalPosition));
    }
}

public class CallingaFunctionwithaStructureParameterWindow
{
    [DllImport("user32")]
    static extern int GetForegroundWindow();
    
    [DllImport("user32")]
    static extern bool GetWindowPlacement(int handle, ref WindowPlacement wp);
    
    public static void Main()
    {
        int window = GetForegroundWindow();
        
        WindowPlacement wp = new WindowPlacement();
        wp.length = (uint) Marshal.SizeOf(wp);
        
        bool result = GetWindowPlacement(window, ref wp);
        
        if (result)
        {
            Console.WriteLine(wp);
        }
    } 
}
           
          


C# always creates a structure instance as a value-type variable even using the new operator


   

/*
C# Programming Tips & Techniques
by Charles Wright, Kris Jamsa

Publisher: Osborne/McGraw-Hill (December 28, 2001)
ISBN: 0072193794
*/
//
//  ValType.cs -- Demonstrates that C# always creates a structure instance as
//                a value-type variable even using the new operator.
//                Compile this program using the following command line:
//                    C:>csc ValType.cs
//
namespace nsValType
{
    using System;
    public struct POINT
    {
        public int  cx;
        public int  cy;
    }
    public class ValType
    {
        static public void Main()
        {
            POINT point1;
            point1.cx = 42;
            point1.cy = 56;
            ModifyPoint (point1);
            Console.WriteLine ("In Main() point2 = ({0}, {1})", point1.cx, point1.cy);
            POINT point2 = new POINT ();
            
            // point2.cx = 42;
            // point2.cy = 56;
            
            Console.WriteLine ();
            ModifyPoint (point2);
            Console.WriteLine ("In Main() point2 = ({0}, {1})", point2.cx, point2.cy);
        }
        static public void ModifyPoint (POINT pt)
        {
            pt.cx *= 2;
            pt.cy *= 2;
            Console.WriteLine ("In ModifyPoint() pt = ({0}, {1})", pt.cx, pt.cy);
        }
    }
}