using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
class Program {
static void Main(string[] args) {
string strLine;
try {
FileStream aFile = new FileStream("Log.txt", FileMode.Open);
StreamReader sr = new StreamReader(aFile);
strLine = sr.ReadLine();
while (strLine != null) {
Console.WriteLine(strLine);
strLine = sr.ReadLine();
}
sr.Close();
} catch (IOException e) {
Console.WriteLine("An IO exception has been thrown!");
Console.WriteLine(e.ToString());
return;
}
}
}
Month: February 2011
Reading from a text file line by line
using System;
using System.IO;
class MainClass {
public static void Main(string[] args) {
try {
FileStream fs = new FileStream("c:a.txt", FileMode.Open);
StreamReader sr = new StreamReader(fs);
string line = "";
int lineNo = 0;
do {
line = sr.ReadLine();
if (line != null) {
Console.WriteLine("{0}: {1}", lineNo, line);
lineNo++;
}
} while (line != null);
} catch (Exception e) {
Console.WriteLine("Exception in ShowFile: {0}", e);
}
}
}
Use StreamWriter to create a text file
using System;
using System.IO;
public class MyStreamWriterReader {
static void Main(string[] args) {
StreamWriter writer = new StreamWriter(“reminders.txt”);
writer.WriteLine(“…”);
writer.WriteLine(“Don't forget these numbers:”);
for (int i = 0; i < 10; i++)
writer.Write(i + " ");
writer.Write(writer.NewLine);
writer.Close();
StreamReader sr = new StreamReader("reminders.txt");
string input = null;
while ((input = sr.ReadLine()) != null) {
Console.WriteLine(input);
}
}
}
[/csharp]
Demonstrate the use of the Null stream as a bit bucket
/*
C# Programming Tips & Techniques
by Charles Wright, Kris Jamsa
Publisher: Osborne/McGraw-Hill (December 28, 2001)
ISBN: 0072193794
*/
// NullStrm.cs — demonstrate the use of the Null stream as a bit bucket.
//
// Compile this program with the following command line:
// C:>csc NullStrm.cs
//
using System;
using System.IO;
namespace nsStreams
{
public class NullStrm
{
static public void Main ()
{
byte [] b = new byte [256];
int count = Stream.Null.Read (b, 0, b.Length);
Console.WriteLine (“Read {0} bytes”, count);
string str = “Hello, World!”;
StringToByte (out b, str);
Stream.Null.Write (b, 0, b.Length);
// Attach a reader and writer to the Null stream
StreamWriter writer = new StreamWriter (Stream.Null);
StreamReader reader = new StreamReader (Stream.Null);
writer.Write (“This is going nowhere”);
str = reader.ReadToEnd ();
Console.Write (“The string read contains {0} bytes”, str.Length);
}
// Convert a buffer of type string to byte
static void StringToByte (out byte [] b, string str)
{
b = new byte [str.Length];
for (int x = 0; x < str.Length; ++x)
{
b[x] = (byte) str [x];
}
}
}
}
[/csharp]
Deserializes an object from binary
/*
Copyright (c) 2010 <a href="http://www.gutgames.com">James Craig</a>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.*/
using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization.Formatters.Soap;
using System.Text;
using System.Xml.Serialization;
namespace Utilities
{
/// <summary>
/// Helps with serializing an object to XML and back again.
/// </summary>
public static class Serialization
{
/// <summary>
/// Deserializes an object from binary
/// </summary>
/// <typeparam name="T">Type of the object</typeparam>
/// <param name="Binary">Binary representation of the object</param>
/// <param name="Object">Object after it is deserialized</param>
public static void BinaryToObject<T>(byte[] Binary,out T Object)
{
try
{
using (MemoryStream Stream = new MemoryStream())
{
Stream.Write(Binary, 0, Binary.Length);
Stream.Seek(0, 0);
BinaryFormatter Formatter = new BinaryFormatter();
Object = (T)Formatter.Deserialize(Stream);
}
}
catch { throw; }
}
}
}
Serializes an object to binary
/*
Copyright (c) 2010 <a href="http://www.gutgames.com">James Craig</a>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.*/
using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization.Formatters.Soap;
using System.Text;
using System.Xml.Serialization;
namespace Utilities
{
/// <summary>
/// Helps with serializing an object to XML and back again.
/// </summary>
public static class Serialization
{
/// <summary>
/// Serializes an object to binary
/// </summary>
/// <param name="Object">Object to serialize</param>
/// <param name="Output">Binary output of the object</param>
public static void ObjectToBinary(object Object, out byte[] Output)
{
try
{
using (MemoryStream Stream = new MemoryStream())
{
BinaryFormatter Formatter = new BinaryFormatter();
Formatter.Serialize(Stream, Object);
Stream.Seek(0, 0);
Output = Stream.ToArray();
}
}
catch { throw; }
}
/// <summary>
/// Deserializes an object from binary
/// </summary>
/// <typeparam name="T">Type of the object</typeparam>
/// <param name="Binary">Binary representation of the object</param>
/// <param name="Object">Object after it is deserialized</param>
public static void BinaryToObject<T>(byte[] Binary,out T Object)
{
try
{
using (MemoryStream Stream = new MemoryStream())
{
Stream.Write(Binary, 0, Binary.Length);
Stream.Seek(0, 0);
BinaryFormatter Formatter = new BinaryFormatter();
Object = (T)Formatter.Deserialize(Stream);
}
}
catch { throw; }
}
}
}
Collection Serialization
using System;
using System.IO;
using System.Collections;
using System.Runtime.Serialization.Formatters.Soap;
using System.Runtime.Serialization.Formatters.Binary;
class MainClass
{
private static void BinarySerialize(ArrayList list)
{
using (FileStream str = File.Create("people.bin"))
{
BinaryFormatter bf = new BinaryFormatter();
bf.Serialize(str, list);
}
}
private static ArrayList BinaryDeserialize()
{
ArrayList people = null;
using (FileStream str = File.OpenRead("people.bin"))
{
BinaryFormatter bf = new BinaryFormatter();
people = (ArrayList)bf.Deserialize(str);
}
return people;
}
private static void SoapSerialize(ArrayList list)
{
using (FileStream str = File.Create("people.soap"))
{
SoapFormatter sf = new SoapFormatter();
sf.Serialize(str, list);
}
}
private static ArrayList SoapDeserialize()
{
ArrayList people = null;
using (FileStream str = File.OpenRead("people.soap"))
{
SoapFormatter sf = new SoapFormatter();
people = (ArrayList)sf.Deserialize(str);
}
return people;
}
public static void Main()
{
ArrayList people = new ArrayList();
people.Add("G");
people.Add("L");
people.Add("A");
BinarySerialize(people);
SoapSerialize(people);
ArrayList binaryPeople = BinaryDeserialize();
ArrayList soapPeople = SoapDeserialize();
Console.WriteLine("Binary people:");
foreach (string s in binaryPeople)
{
Console.WriteLine(" " + s);
}
Console.WriteLine("
SOAP people:");
foreach (string s in soapPeople)
{
Console.WriteLine(" " + s);
}
}
}

