Serializes an object to binary

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/*
Copyright (c) 2010 <a href="http://www.gutgames.com">James Craig</a>

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.*/

using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization.Formatters.Soap;
using System.Text;
using System.Xml.Serialization;


namespace Utilities
{
    /// <summary>
    /// Helps with serializing an object to XML and back again.
    /// </summary>
    public static class Serialization
    {

        /// <summary>
        /// Serializes an object to binary
        /// </summary>
        /// <param name="Object">Object to serialize</param>
        /// <param name="Output">Binary output of the object</param>
        public static void ObjectToBinary(object Object, out byte[] Output)
        {
            try
            {
                using (MemoryStream Stream = new MemoryStream())
                {
                    BinaryFormatter Formatter = new BinaryFormatter();
                    Formatter.Serialize(Stream, Object);
                    Stream.Seek(0, 0);
                    Output = Stream.ToArray();
                }
            }
            catch { throw; }
        }

        /// <summary>
        /// Deserializes an object from binary
        /// </summary>
        /// <typeparam name="T">Type of the object</typeparam>
        /// <param name="Binary">Binary representation of the object</param>
        /// <param name="Object">Object after it is deserialized</param>
        public static void BinaryToObject<T>(byte[] Binary,out T Object)
        {
            try
            {
                using (MemoryStream Stream = new MemoryStream())
                {
                    Stream.Write(Binary, 0, Binary.Length);
                    Stream.Seek(0, 0);
                    BinaryFormatter Formatter = new BinaryFormatter();
                    Object = (T)Formatter.Deserialize(Stream);
                }
            }
            catch { throw; }
        }
    }       
}        

   
     


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