/*
* C# Programmers Pocket Consultant
* Author: Gregory S. MacBeth
* Email: gmacbeth@comporium.net
* Create Date: June 27, 2003
* Last Modified Date:
*/
using System;
namespace Client.Chapter_3___Structs__Enums__Arrays_and_Classes
{
public struct MyStruct
{
public int MyInt;
public long MyLong;
public string MyString;
}
public class StructsChapter_3___Structs__Enums__Arrays_and_Classes
{
static void Main(string[] args)
{
MyStruct TheStruct;
TheStruct.MyInt = 0;
TheStruct.MyLong = 0;
TheStruct.MyString = "Hello World";
}
}
}
Month: February 2011
Structs And Enums
using System;
using System.Collections.Generic;
using System.Text;
struct Date {
public Date(int ccyy, Month mm, int dd) {
this.year = ccyy - 1900;
this.month = mm;
this.day = dd - 1;
}
public override string ToString() {
return this.month + " " + (this.day + 1) + " " + (this.year + 1900);
}
private int year;
private Month month;
private int day;
}
enum Month {
January, February, March, April,
May, June, July, August,
September, October, November, December
}
class Program {
static void Entrance() {
Month first = Month.December;
Console.WriteLine(first);
first++;
Console.WriteLine(first);
Date defaultDate = new Date();
Console.WriteLine(defaultDate);
Date halloween = new Date(2008, Month.October, 31);
Console.WriteLine(halloween);
}
static void Main() {
try {
Entrance();
} catch (Exception ex) {
Console.WriteLine(ex.Message);
}
}
}
Use static method to initialize field
using System;
internal class MyClass {
public int iField1 = FuncA();
public int iField2 = FuncC();
public int iField3 = FuncB();
public static int FuncA() {
Console.WriteLine("MyClass.FuncA");
return 0;
}
public static int FuncB() {
Console.WriteLine("MyClass.FuncB");
return 1;
}
public static int FuncC() {
Console.WriteLine("MyClass.FuncC");
return 2;
}
}
public class Starter {
public static void Main() {
MyClass obj = new MyClass();
}
}
Demonstrates use of static constructor
/*
C# Programming Tips & Techniques
by Charles Wright, Kris Jamsa
Publisher: Osborne/McGraw-Hill (December 28, 2001)
ISBN: 0072193794
*/
// SysInfo.cs -- Demonstrates use of static constructor
//
// Compile this program with the following command line:
// C:>csc SysInfo.cs
//
namespace nsSysInfo
{
using System;
using System.Runtime.InteropServices;
using System.Windows.Forms;
public class SysInfo
{
static public void Main()
{
Console.WriteLine ("Current user is " +
clsSystemInfo.User);
Console.WriteLine ("Current Time Zone is " +
clsSystemInfo.TZ);
Console.WriteLine ("Current domain is " +
clsSystemInfo.Domain);
Console.WriteLine ("Current Host is " +
clsSystemInfo.Host);
Console.WriteLine ("Command interpreter is " +
clsSystemInfo.ComSpec);
}
}
class clsSystemInfo
{
private clsSystemInfo () {}
[DllImport ("kernel32.dll")]
static extern public long GetEnvironmentVariable (string name,
byte [] value, long size);
static clsSystemInfo ()
{
m_User = SystemInformation.UserName;
m_Host = SystemInformation.ComputerName;
DateTime now = DateTime.Now;
TimeZone tz = TimeZone.CurrentTimeZone;
m_TimeZone = tz.IsDaylightSavingTime(now)
? tz.DaylightName : tz.StandardName;
m_Domain = SystemInformation.UserDomainName;
byte [] comspec = new byte [256];
if (GetEnvironmentVariable ("COMSPEC", comspec, 256) > 0)
{
foreach (byte ch in comspec)
{
if (ch == 0)
break;
m_ComSpec += (char) ch;
}
}
}
static public string User
{
get
{
return (m_User);
}
}
static public string TZ
{
get
{
return (m_TimeZone);
}
}
static public string Domain
{
get
{
return (m_Domain);
}
}
static public string Host
{
get
{
return (m_Host);
}
}
static public string ComSpec
{
get
{
return (m_ComSpec);
}
}
private static string m_User;
private static string m_TimeZone;
private static string m_Domain;
private static string m_Host;
private static string m_ComSpec;
}
}
Demonstrates how a static field is shared by multiple instances of a class
/*
C# Programming Tips & Techniques
by Charles Wright, Kris Jamsa
Publisher: Osborne/McGraw-Hill (December 28, 2001)
ISBN: 0072193794
*/
//
// Static.cs — Demonstrates how a static field is shared by
// multiple instances of a class.
//
// Compile this program with the following command line:
// C:>csc Static.cs
//
namespace nsStatic
{
using System;
public class clsMainStatic
{
static public void Main ()
{
for (int i = 0; i < 20; ++i)
{
clsStatic inst = new clsStatic();
}
Console.WriteLine ("Created {0} instance of clsStatic",
clsStatic.Count);
}
}
class clsStatic
{
static public int Count
{
get {return (m_Count);}
}
static private int m_Count = 0;
public clsStatic ()
{
++m_Count;
}
}
}
[/csharp]
Demonstrates access to static and non-static members
/*
C# Programming Tips & Techniques
by Charles Wright, Kris Jamsa
Publisher: Osborne/McGraw-Hill (December 28, 2001)
ISBN: 0072193794
*/
//
// Members.cs -- Demonstrates access to static and non-static members
//
// Compile this program using the following command line:
// C:>csc Members.cs
//
namespace nsMembers
{
using System;
public class StaticMembers
{
static public void Main ()
{
// Access a static member using the class name.
// You may access a static
// member without creating an instance of the class
Console.WriteLine ("The static member is pi: " + clsClass.pi);
// To access a non-static member, you must create an instance
// of the class
clsClass instance = new clsClass();
// Access a static member using the name of the variable
// containing the
// instance reference
Console.WriteLine ("The instance member is e: " + instance.e);
}
}
class clsClass
{
// Declare a static field. You also could use the const
// keyword instead of static
static public double pi = 3.14159;
// Declare a normal member, which will be created when you
// declare an instance
// of the class
public double e = 2.71828;
}
}
Illustrates the use of static members
/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/
/*
Example6_1.cs illustrates the use of static members
*/
// declare the Car class
class Car
{
// declare a static field,
// numberOfCars stores the number of Car objects
private static int numberOfCars = 0;
// define the constructor
public Car()
{
System.Console.WriteLine("Creating a Car object");
numberOfCars++; // increment numberOfCars
}
// define the destructor
~Car()
{
System.Console.WriteLine("Destroying a Car object");
numberOfCars--; // decrement numberOfCars
}
// define a static method that returns numberOfCars
public static int GetNumberOfCars()
{
return numberOfCars;
}
}
public class Example6_1
{
public static void Main()
{
// display numberOfCars
System.Console.WriteLine("Car.GetNumberOfCars() = " +
Car.GetNumberOfCars());
// create a Car object
Car myCar = new Car();
System.Console.WriteLine("Car.GetNumberOfCars() = " +
Car.GetNumberOfCars());
// create another Car object
Car myCar2 = new Car();
System.Console.WriteLine("Car.GetNumberOfCars() = " +
Car.GetNumberOfCars());
}
}

