Debug and Trace Output

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using System;
using System.Diagnostics;

class MyClass
{
    public MyClass(int i)
    {
        this.i = i;
    }
    
    [Conditional("DEBUG")]
    public void VerifyState()
    {
        Debug.WriteLineIf(debugOutput, "In VerifyState");
        Debug.Assert(i == 0, "Bad State");
    }
    
    static public bool DebugOutput
    {
        get
        {
            return(debugOutput);
        }
        set
        {
            debugOutput = value;
        }
    }
    
    int i = 0;
    static bool debugOutput = false;
}

public class DebugandTraceOutput
{
    public static void Main()
    {
        Debug.Listeners.Clear();
        Debug.Listeners.Add(new TextWriterTraceListener(Console.Out));
        MyClass c = new MyClass(1);
        
        c.VerifyState();
        MyClass.DebugOutput = true;
        c.VerifyState();
    }
}