using System; using System.Collections.Generic; using System.Text; public class Car { private int currSp; private string petName; public Car() { } public Car(string name, int speed) { petName = name; currSp = speed; } public override string ToString() { return string.Format("{0} is going {1} MPH", petName, currSp); } } class Program { static void Main(string[] args) { Console.WriteLine("Estimated bytes on heap: {0}", GC.GetTotalMemory(false)); Console.WriteLine("This OS has {0} object generations. ", (GC.MaxGeneration + 1)); Car refToMyCar = new Car("Zippy", 100); Console.WriteLine(refToMyCar.ToString()); Console.WriteLine(" Generation of refToMyCar is: {0}", GC.GetGeneration(refToMyCar)); } public static void MakeACar() { Car myCar = new Car(); } }