Key Timer

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/*
Professional Windows GUI Programming Using C#
by Jay Glynn, Csaba Torok, Richard Conway, Wahid Choudhury, 
   Zach Greenvoss, Shripad Kulkarni, Neil Whitlow

Publisher: Peer Information
ISBN: 1861007663
*/
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Runtime.InteropServices;

namespace Wrox.ProgrammingWindowsGUI.Chapter5
{
    /// <summary>
    /// Summary description for Form1.
    /// </summary>
    public class KeyTimer : System.Windows.Forms.Form
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.Container components = null;
        private uint start = 0;
        private uint stop = 0;

        [DllImport("kernel32.dll")]
        public static extern uint GetTickCount();

        public KeyTimer()
        {
            //
            // Required for Windows Form Designer support
            //
            //InitializeComponent();

            //
            // TODO: Add any constructor code after InitializeComponent call
            //
        }

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        protected override void Dispose( bool disposing )
        {
            if( disposing )
            {
                if (components != null) 
                {
                    components.Dispose();
                }
            }
            base.Dispose( disposing );
        }

        #region Windows Form Designer generated code
        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            // 
            // Form1
            // 
            this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
            this.ClientSize = new System.Drawing.Size(292, 142);
            this.Name = "Form1";
            this.Text = "Form1";

        }
        #endregion

        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]
        static void Main() 
        {
            Application.Run(new KeyTimer());
            
        }

        protected override void OnKeyDown(KeyEventArgs args)
        {
            start = GetTickCount();
        }

        protected override void OnKeyUp(KeyEventArgs args)
        {
            stop = GetTickCount();
            uint elapsed = (stop - start);
            MessageBox.Show(Convert.ToString(args.KeyData)+", time elapsed: "+Convert.ToString(elapsed)+" msecs");
        }
    }
}


           
          


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