Creating Lines

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<Window x:Class="WpfApplication1.PerpendicularLine"
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  Title="Perpendicular Line" Height="300" Width="400">
  <Viewbox Stretch="Uniform">
    <Canvas Name="canvas1" Grid.Column="1" Margin="10"
      ClipToBounds="True" Width="270" Height="280">
        <TextBlock Name="tbPoint1" Canvas.Top="10">
          Point1
        </TextBlock>
        <TextBlock Name="tbPoint2" Canvas.Top="25">
          Point2
        </TextBlock>
        <TextBlock Name="tbPoint3" Canvas.Top="40">
          Point3
        </TextBlock>
        <TextBlock Name="tbPoint4" Canvas.Top="55">
          Point4
        </TextBlock>
      </Canvas>
  </Viewbox>
</Window>

//File:Window.xaml.cs
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;


namespace WpfApplication1
{
    public partial class PerpendicularLine : Window
    {
        private Line line1;
        private Line line2;
        public PerpendicularLine()
        {
            InitializeComponent();
            Rectangle rect = new Rectangle();
            rect.Stroke = Brushes.Black;
            rect.Width = canvas1.Width;
            rect.Height = canvas1.Height;
            canvas1.Children.Add(rect);
            line1 = new Line();
            line2 = new Line();
            AddLines();
        }
        private void AddLines()
        {
            Point pt1 = new Point();
            Point pt2 = new Point();

            pt1.X = 30;
            pt1.Y = 300;
            pt2.X = 100;
            pt2.Y = 500;
            double length = 400;
            line1 = new Line();
            line1.X1 = pt1.X;
            line1.Y1 = pt1.Y;
            line1.X2 = pt2.X;
            line1.Y2 = pt2.Y;
            line1.Stroke = Brushes.Gray;
            line1.StrokeThickness = 4;
            canvas1.Children.Add(line1);
            Canvas.SetLeft(tbPoint1, pt1.X);
            Canvas.SetTop(tbPoint1, pt1.Y);
            Canvas.SetLeft(tbPoint2, pt2.X);
            Canvas.SetTop(tbPoint2, pt2.Y);
            tbPoint1.Text = "Pt1(" + pt1.ToString() + ")";
            tbPoint2.Text = "Pt2(" + pt2.ToString() + ")";

            Vector v1 = pt1 - pt2;
            Matrix m1 = new Matrix();
            Point pt3 = new Point();
            Point pt4 = new Point();
            m1.Rotate(-90);
            v1.Normalize();
            v1 *= length;
            line2 = new Line();
            line2.Stroke = Brushes.Gray;
            line2.StrokeThickness = 4;
            line2.StrokeDashArray =

            DoubleCollection.Parse("3, 1");
            pt3 = pt2 + v1 * m1;
            m1 = new Matrix();
            m1.Rotate(90);
            pt4 = pt2 + v1 * m1;
            line2.X1 = pt3.X;
            line2.Y1 = pt3.Y;
            line2.X2 = pt4.X;
            line2.Y2 = pt4.Y;
            canvas1.Children.Add(line2);
            Canvas.SetLeft(tbPoint3, pt3.X);
            Canvas.SetTop(tbPoint3, pt3.Y);
            Canvas.SetLeft(tbPoint4, pt4.X);
            Canvas.SetTop(tbPoint4, pt4.Y);
            pt3.X = Math.Round(pt3.X, 0);
            pt3.Y = Math.Round(pt3.Y, 0);
            pt4.X = Math.Round(pt4.X, 0);
            pt4.Y = Math.Round(pt4.Y, 0);
            tbPoint3.Text = "Pt3(" + pt3.ToString() + ")";
            tbPoint4.Text = "Pt4(" + pt4.ToString() + ")";
        }

    }
}