<Window x:Class="BinaryResources.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="BinaryResources" Height="300" Width="300"> <Grid> <Image Source="c:image.jpg" /> </Grid> </Window> //File:Window.xaml.cs using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; using System.IO; using System.Reflection; using System.Diagnostics; using System.Threading; using System.Resources; using System.Collections; using System.Windows.Resources; namespace BinaryResources { public partial class Window1 : System.Windows.Window { public Window1() { InitializeComponent(); foreach (string streamName in GetResourceNames(typeof(Window1).Assembly, Thread.CurrentThread.CurrentUICulture)) { Debug.WriteLine(streamName); } } static List<string> GetResourceNames(Assembly asm,System.Globalization.CultureInfo culture) { string resourceName = asm.GetName().Name + ".g"; ResourceManager rm = new ResourceManager(resourceName, asm); ResourceSet resourceSet = rm.GetResourceSet(culture, true, true); List<string> resources = new List<string>(); foreach (DictionaryEntry resource in resourceSet) { resources.Add((string) resource.Key); } rm.ReleaseAllResources(); return resources; } } }