Play System Sounds

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<Window x:Class="WpfApplication1.Window1"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="WPF" Height="120" Width="300">
    <StackPanel>
        <StackPanel.Resources>
            <Style TargetType="{x:Type Button}">
                <EventSetter Event="Click" Handler="Button_Click" />
            </Style>
        </StackPanel.Resources>
        <Button Content="Asterisk" Name="btnAsterisk" />
        <Button Content="Beep" Name="btnBeep" />
        <Button Content="Exclamation" Name="btnExclamation" />
        <Button Content="Hand" Name="btnHand" />
        <Button Content="Question" Name="btnQuestion" />
    </StackPanel>
</Window>
//File:Window.xaml.cs

using System.Windows;
using System.Windows.Controls;

namespace WpfApplication1
{
    public partial class Window1 : Window
    {
        public Window1()
        {
            InitializeComponent();
        }
        private void Button_Click(object sender, RoutedEventArgs e)
        {
            Button btn = sender as Button;

            if (btn != null)
            {
                switch (btn.Content.ToString())
                {
                    case "Asterisk":
                        System.Media.SystemSounds.Asterisk.Play();
                        break;
                    case "Beep":
                        System.Media.SystemSounds.Beep.Play();
                        break;
                    case "Exclamation":
                        System.Media.SystemSounds.Exclamation.Play();
                        break;
                    case "Hand":
                        System.Media.SystemSounds.Hand.Play();
                        break;
                    case "Question":
                        System.Media.SystemSounds.Question.Play();
                        break;
                    default:
                        string msg = "Sound not implemented: " + btn.Content;
                        MessageBox.Show(msg);
                        break;
                }
            }
        }
    }
}