Create your own BitMap

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  using System;
  using System.Drawing;
  using System.Drawing.Drawing2D;
  using System.Collections;
  using System.ComponentModel;
  using System.Windows.Forms;
  using System.Data;
  using System.Drawing.Imaging;

  public class Form1 : System.Windows.Forms.Form
  {
    public Form1()
    {
      InitializeComponent();
    }
    private void InitializeComponent()
    {
      this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
      this.ClientSize = new System.Drawing.Size(292, 273);
      this.Text = "";
      this.Resize += new System.EventHandler(this.Form1_Resize);
      this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);

    }
    static void Main() 
    {
      Application.Run(new Form1());
    }

    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
    {      
      Bitmap bmp = new Bitmap(100, 100);
      Graphics gImage = Graphics.FromImage(bmp);
      gImage.FillRectangle(Brushes.Red, 0, 0, bmp.Width, bmp.Height);
      gImage.DrawRectangle(Pens.Black, 10, 10, bmp.Width - 20, bmp.Height - 20);

      Graphics gScreen = e.Graphics;
      gScreen.FillRectangle(Brushes.White, this.ClientRectangle);
      gScreen.DrawImage(bmp, new Rectangle(10, 10, bmp.Width, bmp.Height));
    }

    private void Form1_Resize(object sender, System.EventArgs e)
    {
      Invalidate();
    }
  }


           
         
     


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