using System; class Test { public static void Main() { // First, print out the minimum values Console.WriteLine("System Minimums "); Console.WriteLine( "MinSByte {0}", System.SByte.MinValue); Console.WriteLine( "MinByte {0}", System.Byte.MinValue); Console.WriteLine( "MinInt16 {0}", System.Int16.MinValue); Console.WriteLine( "MinUInt16 {0}", System.UInt16.MinValue); Console.WriteLine( "MinInt32 {0}", System.Int32.MinValue); Console.WriteLine( "MinUInt32 {0}", System.UInt32.MinValue); Console.WriteLine( "MinInt64 {0}", System.Int64.MinValue); Console.WriteLine( "MinUInt64 {0}", System.UInt64.MinValue); Console.WriteLine( "MinChar {0}", System.Char.MinValue); Console.WriteLine( "MinSingle {0}", System.Single.MinValue); Console.WriteLine( "MinDouble {0}", System.Double.MinValue); // Console.WriteLine( "MinBoolean {0}", System.Boolean.MinValue); Console.WriteLine( "MinDecimal {0}", System.Decimal.MinValue); Console.WriteLine(" System Maximums "); Console.WriteLine( "MaxSByte {0}", System.SByte.MaxValue); Console.WriteLine( "MaxByte {0}", System.Byte.MaxValue); Console.WriteLine( "MaxInt16 {0}", System.Int16.MaxValue); Console.WriteLine( "MaxUInt16 {0}", System.UInt16.MaxValue); Console.WriteLine( "MaxInt32 {0}", System.Int32.MaxValue); Console.WriteLine( "MaxUInt32 {0}", System.UInt32.MaxValue); Console.WriteLine( "MaxInt64 {0}", System.Int64.MaxValue); Console.WriteLine( "MaxUInt64 {0}", System.UInt64.MaxValue); Console.WriteLine( "MaxChar {0}", System.Char.MaxValue); Console.WriteLine( "MaxSingle {0}", System.Single.MaxValue); Console.WriteLine( "MaxDouble {0}", System.Double.MaxValue); Console.WriteLine( "MaxDecimal {0}", System.Decimal.MaxValue); } }